Gameplay

Giant Spartan glitch: Difference between revisions

From Halopedia, the Halo wiki

(changed video)
 
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Status|Gameplay}}
<div class="floatright"><youtube width="300" height="200">qArtZ6GN3GU</youtube></div>
{{#widget:YouTube|id=vThRcG48qGE|width=300|right}}
The '''Giant Spartan Glitch''' is a glitch in ''[[Halo: Reach]]'' that affecting [[Spartan Program|Spartans]] in multiplayer. It causes the player's model to suddenly grow to 6 times their usual height. The glitch was the result of lag early on in ''Halo: Reach''<nowiki>'</nowiki>s release, and can no longer be reproduced.
The '''giant Spartan glitch''' was a glitch in ''[[Halo: Reach]]'' which caused the player's unique [[SPARTAN-III program|Spartan]] model to suddenly grow to six times their usual height. The glitch was caused by lag due to [[Bungie]]'s servers being overloaded with players on Xbox Live during the first few months of ''Reach''<nowiki>'</nowiki>s release. The glitch is no longer reproducible.


==Details==
==Details==
When triggered, the Spartan immediately grows to 6 times the typical size, making the player roughly 41 feet tall. While their massive size carries over to their hitbox, making the player a larger target, it does not carry over to their running and fighting abilities, making their animations for such actions appear heavily disproportionate as a result. For example, their running animation now made them appear to be taking huge strides while covering minimal ground, as though they are running on ice, since they are still moving at the same speed players normally run at. Bullets will appear to be flying out of their knees, since they are still being fired at the same height the player would normally stand. The player's current weapon will still appear their hands, however, it will have not increased in size.
When triggered, the Spartan immediately grew to 6 times the typical size, making the player roughly 41 feet tall. While their massive size carried over to their hitbox, making the player a larger target, it did not carry over to their running and fighting abilities, making their animations for such actions appear heavily disproportionate as a result. For example, their running animation now made them take huge strides while covering minimal ground, as though they were running on ice, since they were still moving at the same speed players normally run at. Bullets appeared to fly out of their knees, since they were still being fired at the same height the player would normally stand. The player's current weapon still appeared in their hands, however, it did not increase in size.


The glitch was caused by lag due to [[Bungie]]'s servers being overloaded with players over Xbox Live during the first few months of ''Reach'''s release. As of 2011 the glitch is no longer reproducible.
It is unknown if the glitch was possible with the use of the [[Sangheili|Elite]] multiplayer model.


It is unknown if the glitch was possible while playing as [[Sangheili|Elites]].
{{Glitches}}


{{Glitches}}
[[Category:Halo: Reach glitches]]
[[Category:Halo: Reach Glitches]]

Latest revision as of 17:52, February 21, 2023

The giant Spartan glitch was a glitch in Halo: Reach which caused the player's unique Spartan model to suddenly grow to six times their usual height. The glitch was caused by lag due to Bungie's servers being overloaded with players on Xbox Live during the first few months of Reach's release. The glitch is no longer reproducible.

Details[edit]

When triggered, the Spartan immediately grew to 6 times the typical size, making the player roughly 41 feet tall. While their massive size carried over to their hitbox, making the player a larger target, it did not carry over to their running and fighting abilities, making their animations for such actions appear heavily disproportionate as a result. For example, their running animation now made them take huge strides while covering minimal ground, as though they were running on ice, since they were still moving at the same speed players normally run at. Bullets appeared to fly out of their knees, since they were still being fired at the same height the player would normally stand. The player's current weapon still appeared in their hands, however, it did not increase in size.

It is unknown if the glitch was possible with the use of the Elite multiplayer model.