BaconShelf (talk | contribs) |
mNo edit summary |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Status| | {{Status|Gameplay}} | ||
{{Center|This article is about the [[Requiem]] location. For [[Trove]] location, see [[Apex Site]]; for the [[SPARTAN-IV Program|SPARTAN-IV]] fireteam, see [[Fireteam Apex]]}} | {{Center|This article is about the [[Requiem]] location. For [[Trove]] location, see [[Apex Site]]; for the [[SPARTAN-IV Program|SPARTAN-IV]] fireteam, see [[Fireteam Apex]]}} | ||
{{ | {{Multiplayer map infobox | ||
[[File:H4-SO-Location-Apex-02.png| | |pagelabel=Spartan Ops map | ||
|pagegamelabel=H4 | |||
|name=Apex | |||
|image=[[File:H4-SO-Location-Apex-02.png|300px]] | |||
|game=''[[Halo 4]]'' | |||
|devname=<code>ff154_hillside</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\dlc\ff154_hillside\ff154_hillside.scenario}} | |||
|location=[[Requiem]] | |||
|terrain= | |||
|playernumber=1-4 | |||
|gametypes=[[Spartan Ops]] | |||
}} | |||
The '''Apex''', designated '''Site Req//3490-9299'''<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''</ref> is the [[UNSC]] codename for a location on the [[Forerunner]] shield world [[Requiem]]. | The '''Apex''', designated '''Site Req//3490-9299'''<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''</ref> is the [[UNSC]] codename for a location on the [[Forerunner]] shield world [[Requiem]]. | ||
Line 22: | Line 31: | ||
==Gallery== | ==Gallery== | ||
===Concept art=== | |||
<gallery> | <gallery> | ||
File:H4 ApexSite Overview Concept.jpg|Concept art of the hillside's overview. | File:H4 ApexSite Overview Concept.jpg|Concept art of the hillside's overview. | ||
Line 44: | Line 54: | ||
File:H4 FloatingIslands Concept 11.jpg|Concept art of the floating islands of the Apex site and its surroundings. | File:H4 FloatingIslands Concept 11.jpg|Concept art of the floating islands of the Apex site and its surroundings. | ||
File:H4 FloatingIslands Concept 12.jpg|Concept art of the floating islands of the Apex site and its surroundings. | File:H4 FloatingIslands Concept 12.jpg|Concept art of the floating islands of the Apex site and its surroundings. | ||
File:H4-Concept-Apex-1.jpg|Concept art. | File:H4-Concept-Apex-1.jpg|Concept art of Apex. | ||
File:H4 ApexSite Concept 1.jpg|Concept art of Apex. | |||
File:H4 ApexSite Concept 2.jpg|Concept art of Apex. | |||
File:H4 ApexSite Concept 3.jpg|Concept art of Apex. | |||
File:H4 ApexSite Concept 4.jpg|Concept art of Apex. | |||
File:H4 ApexSite Concept 5.jpg|Concept art of Apex. | |||
File:H4 ApexSite Concept 6.jpg|Concept art of Apex. | |||
File:H4 ApexSite Concept 7.jpg|Concept art of Apex. | |||
File:H4 ApexSite Concept 8.jpg|Concept art of Apex. | |||
File:H4 ApexSite Concept 9.jpg|Concept art of Apex. | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
File:H4-SO-S1E10-Apex-01.jpg|One view of "Apex." | File:H4-SO-S1E10-Apex-01.jpg|One view of "Apex." | ||
File:H4-SO-S1E10-Apex-02.jpg|Another view of "Apex." | File:H4-SO-S1E10-Apex-02.jpg|Another view of "Apex." | ||
Line 50: | Line 73: | ||
File:H4-SO-Location-Apex-03.jpg|View of the other unusual structures in "Apex." | File:H4-SO-Location-Apex-03.jpg|View of the other unusual structures in "Apex." | ||
File:H4-SO-S1E10-Apex-03.jpg|A view of the mysterious structures in "Apex." | File:H4-SO-S1E10-Apex-03.jpg|A view of the mysterious structures in "Apex." | ||
File:HTMCC-H4 SO ApexScorpions.png|Fireteam Crimson's Scorpions fighting Covenant troops in "Apex". | |||
</gallery> | </gallery> | ||
Latest revision as of 09:26, June 30, 2024
Apex | |
---|---|
![]() | |
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Location: |
|
Gameplay overview | |
Recommended number of players: |
1-4 |
Recommended gametype(s): |
|
The Apex, designated Site Req//3490-9299[2] is the UNSC codename for a location on the Forerunner shield world Requiem.
BackgroundEdit
Referred to as "Apex" by Spartan Command, this site appeared to have once been a translocation outlier, offering individuals and machines easy access across Requiem's many environments through its incredibly large portal generator network. Scientists have since theorized that this site had other functions, as the data acquired from initial scans offered deep insight into the Forerunners' translocation technology.[3]
HistoryEdit
In 2558, Fireteam Crimson was sent to this location to deactivate several portals being used by the Covenant and to capture it for the UNSC. They were interrupted however when Promethean and Covenant forces launched a surprise attack on the UNSC Infinity, and all Spartan forces were recalled to defend the ship. Crimson fought through several waves of Covenant and Promethean forces to reach a landing zone.[4] After successfully defending the ship, Crimson was sent back to "Apex" to finish their mission. Crimson succeeded in shutting down all of the portals in the area and clearing out all of the Covenant troops. After securing the area, Fireteam Lancer were sent in to guard Apex.[5]
Several hours later, Dr. Catherine Halsey's signal was detected to have been bounced from "Control" to "Apex," and Fireteam Crimson was sent to investigate it. With the help of several Scorpion tanks, Crimson was able to fight their way through the defending Covenant and Promethean forces and reach the terminal from which Halsey's signal had been bounced. Roland was able to determine that the signal was next bounced to "Lockup" and Crimson was extracted to continue their search in "Lockup."[6]
Fireteam Forest were sent to secure an area in "Apex," but the Pelican carrying the fireteam was shot down. Gustavo Esposito and three surviving members of Fireteam Forest were later discovered by Fireteam Crimson. Together, the two teams disabled a Lich in the region, taking its power core to replace that of the Harvester located elsewhere on Requiem.[7]
TriviaEdit
- In Backup, the back of the cave the player lands in is sealed off which is not the case in later levels. This is presumably done for gameplay reasons as it keeps the player contained to the part of "Apex" the mission takes place in.
- In Clean Up, its stated that Halsey's signal has been tracked from "Control" to "Lockup." However, in the next level Fireteam Crimson are deployed at "Apex" where the signal is again detected to have been sent to "Lockup." It is only after the fight at "Apex" that Crimson gets sent to "Lockup."
- During Science Mountain, despite it being stated that the player can't get a Scorpion tank through part of the level and they have to continue on foot, it is actually possible to do so. By facing away from the first tower near the point where the Scorpion has to be abandoned and then gunning it over the nearby ridge, the player can get the Scorpion over the obstacle and continue using the vehicle against the Covenant and Promethean forces though this is difficult to accomplish and can take several tries. Though there are similar obstacles along the path, there are ways around or over them, though they are much simpler than the first time. When the Scorpion nears the LZ where a replacement is dropped, the tank will reach a point where it will get stuck and can continue no further, requiring the player to use the replacement. Though the Scorpion can't be used to get into the LZ, it can get close enough that the player can use it to eliminate most of the enemy forces there, including a Phantom and two Ghosts.
GalleryEdit
Concept artEdit
ScreenshotsEdit
List of appearancesEdit
- Halo 4
- Spartan Ops (First appearance)
SourcesEdit
- ^ Halo 4 Editing Kit, game file
H4EK\tags\levels\dlc\ff154_hillside\ff154_hillside.scenario
- ^ Halo 4: The Essential Visual Guide
- ^ Halo Waypoint: Requiem
- ^ Spartan Ops, S107 Backup
- ^ Spartan Ops, S108 Unfinished Business
- ^ Spartan Ops, S109 Science Mountain
- ^ Spartan Ops, S1010 Seize the Power