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Dead shielded Emile: Difference between revisions

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''This glitch occurs in [[Halo: Reach]] only. A [[Shielded dead Elite|similar]] glitch can be found in [[Halo: Combat Evolved]].
This is a glitch that occurs in ''[[Halo: Reach]]''. A [[Shielded dead Elite|similar glitch]] can be found in ''[[Halo: Combat Evolved]]''.


==Walkthrough==
==Walkthrough==
In the final level, ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'', near the end of the level at the [[Mark 2488 Magnetic Accelerator Cannon|Onager]] [[Mass driver|Mass Driver]], one can find [[Emile-A239|Emile]]'s dead body lying against a railing, among some dead [[Sangheili Zealot|Zealot]] [[Sangheili|Elites]]. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die", meaning ragdoll physics will never take effect. If you manage to take their shields down, they do not recharge. Since they are still technically "living," you cannot walk on top of them, as living [[Non-playable character|NPC]]s act like solid objects. They do not respond or move at all.
In the final level, [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]], near the end of the level at the [[Mark 2488 Magnetic Accelerator Cannon|Onager]] [[Mass driver|Mass Driver]], one can find [[Emile-A239|Emile]]'s dead body lying against a railing, among some dead [[Sangheili Zealot|Zealot]] [[Sangheili|Elites]]. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die", meaning ragdoll physics will never take effect. If you manage to take their shields down, they do not recharge. Since they are still technically "living," you cannot walk on top of them, as living [[Non-playable character|NPC]]s act like solid objects. They do not respond or move at all.


{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo: Reach Glitches]]
[[Category:Halo: Reach Glitches]]

Revision as of 23:19, July 5, 2012

This is a glitch that occurs in Halo: Reach. A similar glitch can be found in Halo: Combat Evolved.

Walkthrough

In the final level, The Pillar of Autumn, near the end of the level at the Onager Mass Driver, one can find Emile's dead body lying against a railing, among some dead Zealot Elites. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die", meaning ragdoll physics will never take effect. If you manage to take their shields down, they do not recharge. Since they are still technically "living," you cannot walk on top of them, as living NPCs act like solid objects. They do not respond or move at all.