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Brothers in Arms: Difference between revisions

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{{disambig header|Halo: Combat Evolved music track|Halo: Legends music track|Brothers in Arms (Halo Legends)}}
{{Infobox song
{{Infobox song
  | name      = Brothers in Arms
  | name      = Brothers in Arms

Revision as of 08:01, May 28, 2012

This article is about Halo: Combat Evolved music track. For Halo: Legends music track, see Brothers in Arms (Halo Legends).

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Brothers in Arms is a piece included in the Halo: Original Soundtrack. It is the 3rd piece of the album.

Appearances

The ending of the song appears on the Main Menu of Halo: Combat Evolved and the opening and closing cutscenes of the level The Pillar of Autumn. It plays twice during the level Halo; once during the Covenant's last attempt to eliminate the first group of survivors, and again on the Covenant's attempt to kill the very last group of survivors. It also plays three times during the level The Truth and Reconciliation, once outside the ship, once near the brig where Captain Keyes is being held, and during the ending cutscene. It also plays in the Shuttle bay if all, or nearly all, of the Marines are dead, when Cortana will call Echo 419 for reinforcements; opening the bay will cause the song to play. This song's ending is exactly the same as the opening to the Halo 2 track "Impend".

Overview

The first time the song plays is when Master Chief and Cortana abandon the UNSC Pillar of Autumn, and its tone is suitably martial for the situation. It opens with a synthetic drum beat; starting at 00:06, the melody of the piece begins on the flute. At 00:32, the melody segues over to strings, who continue the piece's main motif an octave lower. They are shortly joined by a fanfare on synth organ. At 01:00, the drums fade out, allowing the strings and flute to slow the tempo and bring the piece in for its serene conclusion.

Other Appearances

It was remade into Follow our Brothers for Halo 3.

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