Leader: Difference between revisions
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<center>''For more use of "Hero", see the [[Hero|disambiguation of Hero]].''</center> | <center>''For more use of "Hero", see the [[Hero|disambiguation of Hero]].''</center> |
Revision as of 10:58, January 15, 2012
Hero Units are UNSC and Covenant Combat Personnel in the Real Time Strategy (RTS) game Halo Wars who are suited to lead Marine and Covenant ground forces along with air units such as Dropships, Hornets, Banshees, etc.
Overview
Hero Units offer a varied experience in Halo Wars' multiplayer aspects, bringing leader specific powers into the fray. The Covenant have a leader for each faction (Prophet, Arbiter and Brute) while the UNSC leaders function differently. The powers of the UNSC vary greatly and are numerous as opposed to Covenant leader units.
In campaign, they also can be revived if they are killed in action, as long as the life bar is halfway full. The life bar automatically regenerates while the leader is knocked down. However, in Skirmish or multiplayer if they die they die for good and will have to be purchased again to be on the battlefield, though only Covenant Hero Units are present on the battlefield in Skirmish.
In the Halo Wars Demo, Captain Cutter is the only available hero unit for the UNSC and the Prophet of Regret is the only available hero unit for the Covenant.[1]
Hero Units
UNSC
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Covenant
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Combat Experience
Being that they are 'hero units', they are more adept to fighting and have more armor for protection against the enemy fighting units. Along with that, they probably have more unique weaponry and have "special abilities" such as "Rage mode" for the Arbiter. Also, the UNSC Hero Units have a special upgrade, like the ODSTs with Cutter.
Against the AI on skirmish, their hero unit of choice impacts on their playstyle. For instance, Cutter is more "measured" while Forge's playstyle is quite aggressive.[2]
References
- ^ See at about 2:54 of the Video
- ^ Free Halo Wars Magazine. Gamerzines. Accessed on 2009-02-17