Halo: Combat Evolved Anniversary skulls: Difference between revisions
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==List of skulls== | ==List of skulls== | ||
===Black Eye skull=== | ===List of Gold Skulls=== | ||
====Black Eye skull==== | |||
When the skull is activated, the only way you are able to recharge your shields after taking damage is to [[melee]] an enemy.<ref name="haloeastereggs.net"/> | When the skull is activated, the only way you are able to recharge your shields after taking damage is to [[melee]] an enemy.<ref name="haloeastereggs.net"/> | ||
= | ====Eyepatch skull==== | ||
===Eyepatch skull=== | |||
When activated, auto-aim will be disabled.<ref name="haloeastereggs.net">[http://www.haloeastereggs.net/egg/halo-anniversary-skulls '''Halo Easter Eggs.net:''' ''Halo Anniversary Skulls'']</ref> | When activated, auto-aim will be disabled.<ref name="haloeastereggs.net">[http://www.haloeastereggs.net/egg/halo-anniversary-skulls '''Halo Easter Eggs.net:''' ''Halo Anniversary Skulls'']</ref> | ||
===Famine skull=== | ====Famine skull==== | ||
When activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.<ref name="bts">[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint''': ''BTS: Anniversary Campaign'']</ref> | When activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.<ref name="bts">[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint''': ''BTS: Anniversary Campaign'']</ref> | ||
===Fog skull=== | ====Fog skull==== | ||
When activated, the player's [[motion sensor]] will be disabled.<ref name="bts"/> | When activated, the player's [[motion sensor]] will be disabled.<ref name="bts"/> | ||
===Foreign skull=== | ====Foreign skull==== | ||
When activated, players will no longer be able to pick up [[Covenant]] weaponry.<ref name="haloeastereggs.net"/> | When activated, players will no longer be able to pick up [[Covenant]] weaponry.<ref name="haloeastereggs.net"/> | ||
=== | ====Iron skull==== | ||
When activated, this skull will restart the level if the player is killed, or reload the last checkpoint if multiple players are playing co-operatively.<ref name="bts"/> | When activated, this skull will restart the level if the player is killed, or reload the last checkpoint if multiple players are playing co-operatively.<ref name="bts"/> | ||
===Malfunction skull=== | ====Malfunction skull==== | ||
When activated, one random part of the [[Heads-up display]] will disappear after every respawn.<ref name="bts"/> | When activated, one random part of the [[Heads-up display]] will disappear after every respawn.<ref name="bts"/> | ||
===Mythic skull=== | ====Mythic skull==== | ||
When activated, the health of Covenant infantry will be doubled.<ref name="haloeastereggs.net"/> | When activated, the health of Covenant infantry will be doubled.<ref name="haloeastereggs.net"/> | ||
===Pinata skull=== | ====Recession skull==== | ||
When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.<ref name="panel"/> | |||
===List of Silver Skulls=== | |||
====Bandana skull==== | |||
When activated, players will have unlimited ammo. The skull's name is a reference to the [[w:c:metalgear|''Metal Gear'' franchise]], in which every game has an unlockable bandana that grants the player infinite ammunition.<ref name="panel"/> | |||
====Boom skull==== | |||
When activated, all explosions' damage radius will increase two-fold.<ref name="panel"/> | |||
====Grunt Birthday skull==== | |||
When activated, Grunts will explode in a shower of confetti with a headshot.<ref name="panel"/> | |||
====Grunt Funeral skull==== | |||
[[File:Grunt Funeral Skull.png|thumb|100px|Grunt Funeral Skull]] | |||
When activated, every [[Unggoy|Grunt]]'s [[methane tank]] will explode similar to a [[Type-1 Antipersonnel Grenade|plasma grenade]] when killed. This skull will only be available to those who pre-ordered the game.<ref>[http://halo.xbox.com/en-us/news/headline/special-halo-combat-evolved-anniversary-pre-order-bonuses/111729 '''Halo Waypoint:''' ''Special Halo: Combat Evolved Anniversary Pre-order Bonuses'']</ref> | |||
====Pinata skull==== | |||
When activated, [[Covenant]] infantry will drop a [[Type-1 Antipersonnel grenade|plasma grenade]] when they die.<ref name="haloeastereggs.net"/> | When activated, [[Covenant]] infantry will drop a [[Type-1 Antipersonnel grenade|plasma grenade]] when they die.<ref name="haloeastereggs.net"/> | ||
==Sources== | ==Sources== |
Revision as of 18:54, November 2, 2011
Skulls are game modifiers that will be featured in Halo: Combat Evolved Anniversary with the appearance of a human skull. Like in Halo 3, they must be hunted down within the campaign levels to gain access to them. The skulls and the effects will not be visible in Classic mode.[1]
List of skulls
List of Gold Skulls
Black Eye skull
When the skull is activated, the only way you are able to recharge your shields after taking damage is to melee an enemy.[2]
Eyepatch skull
When activated, auto-aim will be disabled.[2]
Famine skull
When activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.[3]
Fog skull
When activated, the player's motion sensor will be disabled.[3]
Foreign skull
When activated, players will no longer be able to pick up Covenant weaponry.[2]
Iron skull
When activated, this skull will restart the level if the player is killed, or reload the last checkpoint if multiple players are playing co-operatively.[3]
Malfunction skull
When activated, one random part of the Heads-up display will disappear after every respawn.[3]
Mythic skull
When activated, the health of Covenant infantry will be doubled.[2]
Recession skull
When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.[1]
List of Silver Skulls
Bandana skull
When activated, players will have unlimited ammo. The skull's name is a reference to the Metal Gear franchise, in which every game has an unlockable bandana that grants the player infinite ammunition.[1]
Boom skull
When activated, all explosions' damage radius will increase two-fold.[1]
Grunt Birthday skull
When activated, Grunts will explode in a shower of confetti with a headshot.[1]
Grunt Funeral skull
When activated, every Grunt's methane tank will explode similar to a plasma grenade when killed. This skull will only be available to those who pre-ordered the game.[4]
Pinata skull
When activated, Covenant infantry will drop a plasma grenade when they die.[2]