Halo: Combat Evolved Anniversary skulls: Difference between revisions
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[[File:HCEA - Campaign Skull Menu.png|right|400px]] | [[File:HCEA - Campaign Skull Menu.png|right|400px]] | ||
'''Skulls''' are game modifiers that will be featured in ''[[Halo: Combat Evolved Anniversary]]'' with the appearance of a human [[skull]]. Like in ''[[Halo 3]]'', they must be hunted down within the [[campaign]] levels to gain access to them. The skulls and the effects will not be visible in Classic mode.<ref name="panel">[http://ie.ign.com/videos/2011/08/27/halo-fest-halo-anniversary-campaign-discussion '''IGN.com:''' ''Halo Anniversary Campaign Discussion Panel'']</ref> | |||
==List of skulls== | ==List of skulls== | ||
===Bandana skull=== | ===Bandana skull=== | ||
When activated, | When activated, players will have unlimited ammo. The skull's name is a reference to the [[w:c:metalgear|''Metal Gear'' franchise]], in which every game has an unlockable bandana that grants the player infinite ammunition.<ref name="panel"/> | ||
===Black Eye | ===Black Eye skull=== | ||
When the skull is activated, the only way you are able to recharge your shields after taking damage is to [[melee]] an enemy.<ref name="haloeastereggs.net"/> | When the skull is activated, the only way you are able to recharge your shields after taking damage is to [[melee]] an enemy.<ref name="haloeastereggs.net"/> | ||
===Boom skull=== | ===Boom skull=== | ||
When activated, all explosions' damage radius will increase two-fold.<ref name="panel"/> | |||
===Eyepatch | ===Eyepatch skull=== | ||
When activated, auto-aim will be disabled.<ref name="haloeastereggs.net">[http://www.haloeastereggs.net/egg/halo-anniversary-skulls '''Halo Easter Eggs.net:''' ''Halo Anniversary Skulls'']</ref> | |||
===Famine skull=== | ===Famine skull=== | ||
When activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.<ref name="bts">[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint''': ''BTS: Anniversary Campaign'']</ref> | |||
===Fog skull=== | ===Fog skull=== | ||
When activated, the player's [[motion sensor]] will be disabled.<ref name="bts"/> | |||
===Foreign | ===Foreign skull=== | ||
When activated, players will no longer be able to pick up [[Covenant]] weaponry.<ref name="haloeastereggs.net"/> | |||
===Grunt Birthday skull=== | ===Grunt Birthday skull=== | ||
When activated, Grunts will explode in a shower of confetti with a headshot.<ref name="panel"/> | |||
===Grunt Funeral skull=== | ===Grunt Funeral skull=== | ||
[[File:Grunt Funeral Skull.png|thumb|100px|Grunt Funeral Skull]] | [[File:Grunt Funeral Skull.png|thumb|100px|Grunt Funeral Skull]] | ||
When activated, every [[Unggoy|Grunt]]'s [[methane tank]] will explode similar to a [[Type-1 Antipersonnel Grenade|plasma grenade]] when killed. This skull will only be available to those who pre-ordered the game.<ref>[http://halo.xbox.com/en-us/news/headline/special-halo-combat-evolved-anniversary-pre-order-bonuses/111729 '''Halo Waypoint:''' ''Special Halo: Combat Evolved Anniversary Pre-order Bonuses'']</ref> | |||
===Iron skull=== | ===Iron skull=== | ||
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===Malfunction skull=== | ===Malfunction skull=== | ||
When activated, one random part of the [[Heads-up display]] will disappear after every respawn.<ref name="bts"/> | |||
===Mythic | ===Mythic skull=== | ||
When activated, the health of Covenant infantry will be doubled.<ref name="haloeastereggs.net"/> | |||
===Pinata | ===Pinata skull=== | ||
When activated, [[Covenant]] infantry will drop a [[Type-1 Antipersonnel grenade|plasma grenade]] when they die.<ref name="haloeastereggs.net"/> | |||
===Recession skull=== | ===Recession skull=== |
Revision as of 15:34, October 30, 2011
Skulls are game modifiers that will be featured in Halo: Combat Evolved Anniversary with the appearance of a human skull. Like in Halo 3, they must be hunted down within the campaign levels to gain access to them. The skulls and the effects will not be visible in Classic mode.[1]
List of skulls
Bandana skull
When activated, players will have unlimited ammo. The skull's name is a reference to the Metal Gear franchise, in which every game has an unlockable bandana that grants the player infinite ammunition.[1]
Black Eye skull
When the skull is activated, the only way you are able to recharge your shields after taking damage is to melee an enemy.[2]
Boom skull
When activated, all explosions' damage radius will increase two-fold.[1]
Eyepatch skull
When activated, auto-aim will be disabled.[2]
Famine skull
When activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.[3]
Fog skull
When activated, the player's motion sensor will be disabled.[3]
Foreign skull
When activated, players will no longer be able to pick up Covenant weaponry.[2]
Grunt Birthday skull
When activated, Grunts will explode in a shower of confetti with a headshot.[1]
Grunt Funeral skull
When activated, every Grunt's methane tank will explode similar to a plasma grenade when killed. This skull will only be available to those who pre-ordered the game.[4]
Iron skull
When activated, this skull will restart the level if the player is killed, or reload the last checkpoint if multiple players are playing co-operatively.[3]
Malfunction skull
When activated, one random part of the Heads-up display will disappear after every respawn.[3]
Mythic skull
When activated, the health of Covenant infantry will be doubled.[2]
Pinata skull
When activated, Covenant infantry will drop a plasma grenade when they die.[2]
Recession skull
When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.[1]