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{{Era|RW}} | {{Era|RW}} | ||
{{ | {{Title|''Halo: Reach'' skulls}} | ||
'''Halo: Reach skulls''' are gameplay-modifying difficulty-multipliers in the appearance of [[human]] [[skull]]s in ''Halo: Reach''. Most of the [[Halo 3 skulls|skulls featured]] in ''[[Halo 3]]'' are included in ''Halo: Reach''. Just like ''[[Halo 3: ODST]]'', skulls are no longer [[Easter Eggs|easter eggs]] in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. Skulls, including the newly-introduced customizable Firefight skulls, are also present in [[Firefight]], randomly activated on every beginning of a set. | |||
== | ==Primary Skulls== | ||
The | ===Iron=== | ||
{{Article Quote|Co-op reverts to previous checkpoint on player death. 1P restarts mission.}} | |||
The Iron skull causes the mission to restart if the player dies during the campaign for whatever reason. On campaign [[Cooperative Play]], if even one player dies everyone is forced to revert back to the last reached checkpoint.<ref name="skull">[http://www.gamesradar.com/halo-reach-skulls-list/ '''GamesRadar''': ''Halo: Reach Skulls list'']</ref> On Firefight, the skull disables respawning after the player died. | |||
== | ===Black Eye=== | ||
The player's | {{Article Quote|Shields don't recharge except from melee attacking enemies.}} | ||
The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|energy shields]] to be disabled. The only way to recharge the energy shields is to kill an enemy with a [[Melee|melee attack]] or [[Assassination|assassination]].<ref name="skull"/> | |||
== | ===Tough Luck=== | ||
{{Article Quote|Enemies always make every saving throw, always berserk, always dive, never flee...}} | |||
Tough Luck skull causes enemies to evade vehicles, dodge grenades and heavy weapon projectiles. [[Unggoy]] would be less likely to flee and could easily turn suicidal.<ref name="skull"/> | |||
== | ===Catch=== | ||
The | {{Article Quote|Enemies are grenade happy - 2x as often and 2x as fast.}} | ||
The Catch skull causes the frequency in which AI-controlled characters throw grenades to be doubled, while also always dropping two grenades upon death.<ref name="skull"/> | |||
== | ===Cloud=== | ||
{{Article Quote|Motion sensor disabled with this setting.}} | |||
The Cloud skull is a new skull featured in ''Halo: Reach'', replacing the [[Halo 3 Skulls#Fog|Fog]] skull in ''Halo 3''. Just like the Fog skull, the Cloud skull causes the player's [[Motion sensor]] to be disabled. | |||
==Famine== | ===Famine=== | ||
{{Article Quote|Weapons drop 50% less ammo.}} | |||
The Famine skull causes all dropped weapons' ammunition or charge to be reduced by 50%. Weapons stored in crates and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]] are unaffected.<ref name="skull"/> | |||
===Thunderstorm=== | |||
{{Article Quote|Major upgrade to all enemies.}} | |||
The Thunderstorm skull causes enemies' ranks to increase. Unggoy and [[Sangheili]] are, most if not all, promoted to [[Ultra]]s, [[Kig-yar]] spawn as [[Kig-yar Major|Majors]] and [[Kig-yar Sniper|Snipers]], [[Skirmisher|Skirmishers]] spawning as [[Skirmisher Commando|Commandos]] and [[Skirmisher Champion|Champions]], [[Yanme'e]] much more likely to be [[Yanme'e Major|Majors]] or [[Yanme'e Ultra|Ultras]] and [[Jiralhanae]] [[Jiralhanae Captain Major|Captain Majors]] and [[Jiralhanae Chieftain|Chieftains]] to spawn. | |||
== | ===Tilt=== | ||
The | {{Article Quote|Damage tables are modified.}} | ||
The Tilt skull causes the strengths and weaknesses of weapons to be modified, with [[United Nations Space Command|UNSC]] weapons and the [[Type-51 Directed Energy Rifle/Improved|Plasma Repeater]] affecting energy shielding more than [[Health|health]] and visa versa for all [[Covenant Empire|Covenant]] weapons excluding the Plasma Repeater. | |||
== | ===Mythic=== | ||
{{Article Quote|Double enemy health.}} | |||
The Mythic skull causes enemies to have twice as much health than they normally would.<ref name="skull"/> | |||
== | ==Secondary Skulls== | ||
===Blind=== | |||
{{Article Quote|HUD and first person arms and weapon are hidden.}} | |||
The Blind skull causes the player's first person [[Heads-up display|HUD]], including the scoring box, weapon and arms, to disappear.<ref name="skull"/> The effect can be slightly compensated by pressing the "Back" button on the [[Xbox 360]] controller, which gives a brief summary over the screen of the weapon and armor ability the player currently wield. | |||
== | ===Cowbell=== | ||
{{Article Quote|Acceleration scale from explosion is 3x.}} | |||
Purely for comical purposes, the Cowbell skull increases physics effects three-fold. Explosions and melee attacks launch players and NPCs further than normal, but damage is not affected.<ref name="skull"/> | |||
== | ===Grunt Birthday=== | ||
{{Article Quote|Grunts explode as if they were plasma grenades when they are killed with a headshot.}} | |||
The Grunt Birthday Party skull causes [[headshot]]s on Grunts to explode in a shower of confetti as well as producing a sound clip of children cheering. However, the confetti explosion does no damage, unlike in ''Halo 3'' and ''Halo 3: ODST''.<ref name="skull"/> The description is most likely a reference to the [[Halo 2 Skulls#Grunt Birthday Party|original Grunt Birthday Party]] skull in ''[[Halo 2]]'', which will produce [[Type-1 Antipersonnel grenade|plasma grenade]] explosion on the Unggoy upon being shot in the head by the player. | |||
== | ===IWBHD (I Would Have Been Your Daddy)=== | ||
{{Article Quote|Common combat dialogue becomes less common, and vice versa.}} | |||
This IWHBYD skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog.<ref name="skull"/> | |||
==Firefight Custom Skulls== | ==Firefight Custom Skulls== | ||
In | In Firefight, there are three customizable skulls the player can have: Red, Blue, and Yellow. Each of these skulls has exactly the amount of customization ability as gametype modifications have. | ||
==Sources== | ==Sources== |