Neural interface: Difference between revisions
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{{Era|UNSC|HCW|Post}} | {{Era|UNSC|HCW|Post}} | ||
[[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]] | [[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]] | ||
The ''' | The '''neural interface''' is a type of technology used by the [[United Nations Space Command|UNSC]].<ref name="tfor88">'''Halo: The Fall of Reach''', ''page 118''</ref> | ||
== Functions == | == Functions == | ||
The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely. | The standard neural interface has basic functions. It acts as a [[Identification friend or foe|"friend or foe" indicator]], so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely.<ref name="tfor88"/> | ||
The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The | The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.<ref name="tfor88"/> | ||
Ship commanders receive [[command neural interface]]s, while the [[SPARTAN-II]]s have received the more specialized "[[SPARTAN neural interface]]". | Ship commanders receive [[command neural interface]]s, while the [[SPARTAN-II]]s have received the more specialized "[[SPARTAN neural interface]]". | ||
== Trivia == | == Trivia == | ||
*The [[ | *The [[skull]]s in the ''Halo'' games have neural interfaces. | ||
==Gallery== | ==Gallery== |
Revision as of 07:25, August 23, 2011
The neural interface is a type of technology used by the UNSC.[1]
Functions
The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's heads-up display and friendly fire is less likely.[1]
The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.[1]
Ship commanders receive command neural interfaces, while the SPARTAN-IIs have received the more specialized "SPARTAN neural interface".
Trivia
- The skulls in the Halo games have neural interfaces.
Gallery
Fleet Admiral Terrence Hood's command neural interface.
The neural interface, as seen on the Oddball in Halo: Combat Evolved.