High Charity (Structure): Difference between revisions

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{{Era|H2|H3|FS|GOO}}
#REDIRECT [[High Charity]]
 
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<center>''Looking for [[High Charity (Level)|High Charity]], the level?''</center>
{{High Charity Locations}}
[[Image:High Charity wallpaper.jpg|300px|thumb|High Charity]]
'''''High Charity''''' is a mobile planetoid station and the capital city of the [[Covenant]]. It is a large bulb-shaped structure estimated to be 348 kilometers (216.108 miles) in diameter, which is actually a massive starship. It can be likened to the Covenant analog hundredfold to the {{UNSCShip|Hopeful}} in terms of identity.
 
It is capable of [[Slipspace]] jumps, like any other Covenant capital ships. The city houses the majority of structures sacred to the Covenant, such as the [[Council Chamber]], the [[Mausoleum of the Arbiter]], and the [[Sanctum of the Hierarchs]].
 
== Appearance ==
 
The interior of ''High Charity'' is effectively a massive city. In the center of the city is a [[Forerunner Ship]]
which had been modified to power the entire city and its engines. The city contains several holy locations to the Covenant, and it is the home of the [[High Prophets]] and the [[High Council]].
 
''High Charity'''s city is similar to the ''[[Unyielding Hierophant]]'' in that although it appears to be completely artificial, it contains courtyards and other "natural" seeming locations throughout the city. It also boasts a great deal of the Covenant's unique architecture.
 
The exterior of ''High Charity'' is similar in appearance to a mushroom. It is from the apex of this "mushroom" that the Forerunner Ship is launched from at the end of [[Halo 2]]. This is best seen on the [[:Image:High Charity wallpaper.jpg|High Charity Wallpaper]].
[[Image:High_Charity.jpg|left|thumb|200px]]
 
== History ==
 
Little is known of ''High Charity'' before its depictions in [[Halo: First Strike]] .It is known that ''High Charity'' has its own fleets, consisting of thousands of carriers, supercarriers, and cruisers. One of these fleets was the [[Second Fleet of Homogenous Clarity]].
 
It seems that ''High Charity'' was in one place for an extended period of time, as they set up a network of Slipspace probes by the fleet around High Charity. Nothing larger than a centimeter in diameter could drift too close, as the ships obliterated anything in range, including ships that failed for a milisecond to transmit the proper clearance codes.
 
In [[2552]] a UNSC operation was planned to locate the "Covenant homeworld" in order to capture members of the Covenant leadership, however at the time the UNSC still believed that High Charity was a ''planet''.
 
[[Image:High charity and Alpha Halo.jpg|250px|thumb|''High Charity'' with the remains of [[Alpha Halo]] in the foreground]]
Upon the discovery of [[Installation 04]], ''High Charity'' was supposed to perform a Slipspace jump to the [[Halo]] along with its fleet, where the High Prophets would activate the ring to send the Covenant on the [[Great Journey]]. They sent the [[Fleet of Particular Justice]] to secure the ring in preparation for ''High Charity'''s arrival, but they did not know about the [[Flood]], and did not expect interference from UNSC personnel. When ''High Charity'' and its fleet arrived at [[Threshold]], they found that both the Halo and the Fleet of Particular Justice had been [[Battle of Installation 04|utterly destroyed]].
 
After [[The First Battle of Earth]], the [[High Prophet of Regret]] sent the coordinates of [[Installation 05]] to ''High Charity''. The planetoid and its fleet arrived just in time to watch the Master Chief kill Regret. It then held position over Installation 05 until hostilities erupted between the [[Brute]]s and [[Elite]]s, as a new [[Civil War of the Covenant]] broke out.
 
During the chaos of the war, the Master Chief infiltrated ''High Charity'', as did [[The Flood]], using the ''[[UNSC In Amber Clad]]'' to ferry legions of [[Combat Forms]] to the station, and [[Pelican]] dropships to spread [[Carrier Form]]s. Within the city a vicious melee ensued among Brute forces, Elite forces, and Flood, all bent on destroying one another. The unfortunate Master Chief was caught in the middle of this, but managed to escape.
[[Image:Forerunner Ship.jpg|250px|thumb|As [[Cortana]] looks on, the Forerunner ship undocks and leaves the city.]]
Eventually, the Forerunner ship at High Charity's core took off, with both the Prophet of Truth and Master Chief inside, leaving behind [[Cortana]]. It appears that the Covenant forces on both sides completely abandoned ''High Charity'' afterwards, and it was completely infested by the Flood, as the Flood organism known as [[Gravemind]] took complete control of the Sanctum of the Hierarchs, using the Council Chamber itself as his "throne room."
 
Whether it will be reinhabited or destroyed in the future ([[Halo 3]]) is unknown. However, with the Forerunner ship, its source of power gone, it is likely that whatever automated defenses the city has will not work, and with the Flood running unopposed in the city, there is a good chance it is destroyed. Of course, the Flood had shown genius with machines in the past, so they may find a new way to power the city with the help of Cortana, giving them even more of an upper hand in Halo 3.
 
[[Category:High Charity| ]]
[[Category:Places]][[Category:The Covenant]]

Latest revision as of 13:10, July 1, 2011

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