ST/Medusa missile: Difference between revisions
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The '''ST/Medusa Missile''' is one of the armaments utilized by [[YSS-1000 Sabre]] starfighters. | The '''ST/Medusa Missile''' is one of the armaments utilized by [[YSS-1000 Sabre]] starfighters. | ||
==Design details== | |||
The ST/Medusa missiles are mounted on YSS-1000 Sabre starfighters, one on each wing. The missiles are fired in salvos of two each, and have lock-on capability. One salvo is sufficient to destroy a [[Type-27 XMF|Banshee interceptor]] and even an unshielded [[Type-31 XMF|''Seraph''-class starfighter]].<ref>'''[[Halo: Reach]]''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref> The missiles can lock-on from long range and the amount of missiles that hit the target is determined by the time spent locking on, although even one or two missiles can prove deadly to most targets. | |||
The missiles are extremely ineffective against [[energy shielding]] and will simply bounce off shielded targets. | |||
==List of appearances== | ==List of appearances== | ||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' |
Revision as of 07:09, June 30, 2011
Template:Ratings Template:Weapon The ST/Medusa Missile is one of the armaments utilized by YSS-1000 Sabre starfighters.
Design details
The ST/Medusa missiles are mounted on YSS-1000 Sabre starfighters, one on each wing. The missiles are fired in salvos of two each, and have lock-on capability. One salvo is sufficient to destroy a Banshee interceptor and even an unshielded Seraph-class starfighter.[1] The missiles can lock-on from long range and the amount of missiles that hit the target is determined by the time spent locking on, although even one or two missiles can prove deadly to most targets.
The missiles are extremely ineffective against energy shielding and will simply bounce off shielded targets.
List of appearances
Sources
- ^ Halo: Reach, campaign level Long Night of Solace