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{{Era|Forerunner}} | {{Era|Forerunner}} | ||
'''Forms''' were different physical stages assumed by the [[Forerunner]]s over the course of a lifetime. The Forerunners were able to mutate into various forms through an [[Forerunner mutation|artificially-induced transformation]]. [[Manipular]], or Form Zero, was the first and simplest form, assumed by Forerunners at birth.<ref>[http://halo.xbox.com/en-us/intel/related/text/cryptum-glossary/62e29c59-a3f9-4b63-af76-def71fda5459 '''Halo Waypoint''': ''Halo: Cryptum Glossary'']</ref> It was noted that Manipulars bore a striking resemblance to [[human]]s; however, this would change with higher forms.<ref>'''Halo: Cryptum''', ''page 28''</ref> | '''Forms''' were different physical stages assumed by the [[Forerunner]]s over the course of a lifetime. The Forerunners were able to mutate into various forms through an [[Forerunner mutation|artificially-induced transformation]]. [[Manipular]], or Form Zero, was the first and simplest form, assumed by Forerunners at birth.<ref>[http://halo.xbox.com/en-us/intel/related/text/cryptum-glossary/62e29c59-a3f9-4b63-af76-def71fda5459 '''Halo Waypoint''': ''Halo: Cryptum Glossary'']</ref> It was noted that Manipulars bore a striking resemblance to [[human]]s; however, this would change with higher forms.<ref>'''Halo: Cryptum''', ''page 28''</ref> The original anatomy of a Forerunner would also be distorted when mutating to higher forms, most of which lacked some natural abilities possessed by Manipulars, including the ability to smile.<ref name="c261">'''Halo: Cryptum''', ''page 261''</ref> After a mutation, small changes or corrections could be made, but these were mostly cosmetic.<ref name="c262">'''Halo: Cryptum''', ''page 262-263''</ref> | ||
In each mutation, a Forerunner would acquire the genetic imprint of their mentor, typically the individual's father. However, warriors sometimes performed mutations in battlefield conditions, where the imprint would be supplied by one's commander.<ref name="c262"/> The form one would mutate into was dictated by their [[ | In each mutation, a Forerunner would acquire the genetic imprint of their mentor, typically the individual's father. However, warriors sometimes performed mutations in battlefield conditions, where the imprint would be supplied by one's commander.<ref name="c262"/> The form one would mutate into was dictated by their [[rate]], as well as the person who performed the mutation. For example, [[Warrior-Servant]]s were noticeably taller, more rugged and more muscular than Builders, whose forms were more refined.<ref>'''Halo: Cryptum''', ''page 206''</ref> Aside outward appearances, there were also differences in mental and neurological functions.<ref name="c261"/> Higher forms of Warrior-Servants, for example, had extraordinary mental abilities; they could absorb massive amounts of information from one another,<ref>'''Halo: Cryptum''', ''page 140''</ref> share sensory input with thousands of warriors during battle,<ref>'''Halo: Cryptum''', ''page 162''</ref> or splinter their their perception of time into several "streams".<ref>'''Halo: Cryptum''', ''page 316''</ref> | ||
By roughly [[100,000 BCE]], a new, more natural mutation pattern had been developed. Instead of being subjected to multiple mutations over several centuries, one would undergo a series of changes over a single year. This would result in less inherent physical or mental distortions. Most Forerunners mutated according to this new pattern came from Builder families, with a few Warrior-Servants among them.<ref name="c262"/> | By roughly [[100,000 BCE]], a new, more natural mutation pattern had been developed. Instead of being subjected to multiple mutations over several centuries, one would undergo a series of changes over a single year. This would result in less inherent physical or mental distortions. Most Forerunners mutated according to this new pattern came from Builder families, with a few Warrior-Servants among them.<ref name="c262"/> |
Revision as of 03:57, June 21, 2011
Forms were different physical stages assumed by the Forerunners over the course of a lifetime. The Forerunners were able to mutate into various forms through an artificially-induced transformation. Manipular, or Form Zero, was the first and simplest form, assumed by Forerunners at birth.[1] It was noted that Manipulars bore a striking resemblance to humans; however, this would change with higher forms.[2] The original anatomy of a Forerunner would also be distorted when mutating to higher forms, most of which lacked some natural abilities possessed by Manipulars, including the ability to smile.[3] After a mutation, small changes or corrections could be made, but these were mostly cosmetic.[4]
In each mutation, a Forerunner would acquire the genetic imprint of their mentor, typically the individual's father. However, warriors sometimes performed mutations in battlefield conditions, where the imprint would be supplied by one's commander.[4] The form one would mutate into was dictated by their rate, as well as the person who performed the mutation. For example, Warrior-Servants were noticeably taller, more rugged and more muscular than Builders, whose forms were more refined.[5] Aside outward appearances, there were also differences in mental and neurological functions.[3] Higher forms of Warrior-Servants, for example, had extraordinary mental abilities; they could absorb massive amounts of information from one another,[6] share sensory input with thousands of warriors during battle,[7] or splinter their their perception of time into several "streams".[8]
By roughly 100,000 BCE, a new, more natural mutation pattern had been developed. Instead of being subjected to multiple mutations over several centuries, one would undergo a series of changes over a single year. This would result in less inherent physical or mental distortions. Most Forerunners mutated according to this new pattern came from Builder families, with a few Warrior-Servants among them.[4]