Auto-aim: Difference between revisions
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'''Auto-Aim''' is a feature found in the ''Halo'' [[first-person shooter]]s. It makes it easier for a player to target an opponent, shifting their focus from aiming to movement and strategy. Unlike other FPS games, ''Halo''<nowiki/>'s Auto-Aim simply makes it easier to hit a target, rather than completely locking on to a target. | '''Auto-Aim''' is a feature found in the ''Halo'' [[first-person shooter]]s. It makes it easier for a player to target an opponent, shifting their focus from aiming to movement and strategy. Unlike other FPS games, ''Halo''<nowiki/>'s Auto-Aim simply makes it easier to hit a target, rather than completely locking on to a target. | ||
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'''Snapping''' reorients the gun barrels toward enemies whenever a player's reticle are in proximity to their target.<ref>GameInfomer magazine</ref> | '''Snapping''' reorients the gun barrels toward enemies whenever a player's reticle are in proximity to their target.<ref>GameInfomer magazine</ref> | ||
'''Acceleration''' makes it so that when the player pegs their aiming stick in one direction the player's reticle will start moving slowly in | '''Acceleration''' makes it so that when the player pegs their aiming stick in one direction the player's reticle will start moving slowly in that direction then pick up speed.<ref>GameInfomer magazine</ref> | ||
'''Friction''' slows the player's turn rate as soon as their reticule passes over an enemy. What it does is that it slows your top speed, and then dramatically decrease the rate at which the crosshair will slow down when you release the stick.<ref>GameInfomer magazine</ref> | '''Friction''' slows the player's turn rate as soon as their reticule passes over an enemy. What it does is that it slows your top speed, and then dramatically decrease the rate at which the crosshair will slow down when you release the stick.<ref>GameInfomer magazine</ref> | ||
=== Statistics === | ===Statistics=== | ||
Note that range calculations are rough, and are based on the fact that [[SPARTAN Program|Spartans]] and [[Sangheili|Elites]] are [[list of "seven" references in Halo|seven]] feet tall. | Note that range calculations are rough, and are based on the fact that [[SPARTAN Program|Spartans]] and [[Sangheili|Elites]] are [[list of "seven" references in Halo|seven]] feet tall. | ||
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== Aimbots == | ==Aimbots== | ||
[[Halo]] users were able to mod the game's auto-aiming feature to create "aimbots". A typical aimbot, once activated, will automatically lock on to the nearest target whenever the designated button is pressed. Usage of an aimbot ("aimbotting") is considered [[cheating]], and usually results in a server ban, and a suspension or deletion of your Xbox Live account. | [[Halo]] users were able to mod the game's auto-aiming feature to create "aimbots". A typical aimbot, once activated, will automatically lock on to the nearest target whenever the designated button is pressed. Usage of an aimbot ("aimbotting") is considered [[cheating]], and usually results in a server ban, and a suspension or deletion of your Xbox Live account. | ||
== Related pages == | ==Related pages== | ||
*[[Face Painting]] | *[[Face Painting]] | ||
*[[Collision Hull|Hit Box]] | *[[Collision Hull|Hit Box]] | ||
[[Category:Terms and Phrases]] | [[Category:Terms and Phrases]] |
Revision as of 21:42, June 20, 2011
Auto-Aim is a feature found in the Halo first-person shooters. It makes it easier for a player to target an opponent, shifting their focus from aiming to movement and strategy. Unlike other FPS games, Halo's Auto-Aim simply makes it easier to hit a target, rather than completely locking on to a target.
Assisted aiming
There are four types of assisted aiming in Halo games: Snapping, Friction, Acceleration, and Magnetism.[1]
Magnetism defines and outlines how far a bullet will "bend" in order to hit an enemy. Bullets and projectiles do not necessarily travel in a straight path; they will curve very slightly in order to hit a target. Different projectiles will experience different curvatures.
Snapping reorients the gun barrels toward enemies whenever a player's reticle are in proximity to their target.[2]
Acceleration makes it so that when the player pegs their aiming stick in one direction the player's reticle will start moving slowly in that direction then pick up speed.[3]
Friction slows the player's turn rate as soon as their reticule passes over an enemy. What it does is that it slows your top speed, and then dramatically decrease the rate at which the crosshair will slow down when you release the stick.[4]
Statistics
Note that range calculations are rough, and are based on the fact that Spartans and Elites are seven feet tall.
Attribute | Sentinel Beam | M6C | Needler | Plasma Pistol | Battle Rifle | Beam Rifle | Covenant Carbine | Plasma Rifle | Shotgun | SMG | Sniper Rifle | Rocket Launcher | Brute Shot |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Auto-Aim | 1° | 3° | 7° | 6° | 3° | 1° | 3° | 6° | 8° | 6° | 1° | 5° | 4° |
Magnetism | 9° | 6° | 9° | 9° | 6° | 4° | 6° | 9° | 16° | 12° | 4° | 10° | 6° |
Auto-Aim Range | 109.2 feet | 109.2 feet | 182 feet | 109.2 feet | 154.7 feet | 91 feet | 154.7 feet | 109.2 feet | 54.6 feet | 109.2 feet | 273 feet | 409.5 feet | 136.5 feet |
Magnetism Range | 163.8 feet | 145.6 feet | 182 feet | 145.6 feet | 191.1 feet | 127.4 feet | 191.1 feet | 163.8 feet | 54.6 feet | 163.8 feet | 127.4 feet | 227.5 feet | 227.5 feet |
Aimbots
Halo users were able to mod the game's auto-aiming feature to create "aimbots". A typical aimbot, once activated, will automatically lock on to the nearest target whenever the designated button is pressed. Usage of an aimbot ("aimbotting") is considered cheating, and usually results in a server ban, and a suspension or deletion of your Xbox Live account.