Halo (Halo: Combat Evolved level): Difference between revisions

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===Glitches===
===Glitches===
*If the player stands under ''Echo 419'' when it lands near the cliff edge, you will come up through the floor inside the Pelican. When this happens, jump up through the floor and you can walk inside the drop ship. However, when it starts to fly away, you'll fall through the floor, and to your death.
*If stand under ''Echo 419'' when it lands near the cliff edge, you will come up through the floor inside the Pelican. When this happens, jump up through the floor and you can walk inside the drop ship. However, when it starts to fly away, you'll fall through the floor, and to your death.
*Any Marine or Navy tech sitting in the innermost seats of the Pelican will hold out their hands as if clutching an [[MA5B Individual Combat Weapon System|Assault Rifle]] (even the techs armed with [[M6D Personal Defense Weapon System|Pistols]]) but will actually hold nothing.
*Any Marine or Navy tech sitting in the innermost seats of the Pelican will hold out their hands as if clutching an [[MA5B Individual Combat Weapon System|Assault Rifle]] (even the techs armed with [[M6D Personal Defense Weapon System|Pistols]]) but will actually hold nothing.
*Although the Pelican has ten seats, only a total of six Marines will ever board it at a time. The others will stay outside and wander around.
*Although the Pelican has ten seats, only a total of six Marines will ever board it at a time. The others will stay outside and wander around.


===Mistakes===
===Mistakes===
*If the player enters the structure where the Marines don't encounter any Covenant drop ships and jump off the shaft that shoots blue energy straight up, the player will see a blue ball hovering in thin air when the player reaches the bottom (dead). This blue ball is actually the device [[Bungie]] uses to create the laser. Another way to see this is with a flycam.
*If the player enters the structure near the cliff edge and jump off the shaft that shoots blue energy straight up, the player will see a blue ball hovering in thin air when reaching the bottom (dead). This blue ball is actually the device [[Bungie]] uses to create the laser. Another way to see this is with a flycam.
*Cortana mentioned a command shuttle to Foehammer, when the actual meeting point for the UNSC forces is [[Alpha Base (Installation 04)|Alpha Base]].
*Cortana mentioned a command shuttle to Foehammer, when the actual meeting point for the UNSC forces is [[Alpha Base (Installation 04)|Alpha Base]].
*In the structure near the steep cliff, where the player finds a team of Marines, some of them will fall down the chasm inside the structure if two Marines try to cross the bridges over it at once. Sometimes Marines will attempt to jump over the chasm.
*In the structure near the cliff edge, inside the inner rooms, Marines may accidentally fall into the shaft when crossing the bridge and die.
*Cortana asks Johnson if he can spare some men to accompany the Chief, but only ''one'' Marine from his group is actually needed since the Warthog comes with its own gunner.
*Cortana asks Johnson if he can spare some men to accompany the Chief, but only ''one'' Marine from his group is actually needed since the Warthog comes with its own gunner.
*Johnson asks for volunteers to accompany the Chief, but sometimes ''he'' is the volunteer.
*Johnson asks for volunteers to accompany the Chief, but sometimes ''he'' is the volunteer.
*Because the models for Avery Johnson and [[Pete Stacker]] are generic for all Marine staff sergeants in the game, in this level it is possible to have two "Sergeant Johnson"s or "Sergeant Stacker"s accompany the player in the Warthog.
*Because the models for Avery Johnson and [[Pete Stacker]] are generic for all Marine staff sergeants in the game, in this level it is possible to have two "Sergeant Johnson"s or "Sergeant Stacker"s accompany the player in the Warthog.
*At the end of the level, Cortana says, "We should move out, Lieutenant", even though [[Carol Rawley|Foe Hammer (Carol Rawley)]] is a captain. It is possible that she was talking to Rawley's copilot, [[Frye|Lieutenant Frye]], though this seems inconsistent with the rest of the game, as Cortana exclusively communicates with Captain Rawley on Echo 419.
*At the end of the level, Cortana says, "We should move out, Lieutenant", even though [[Carol Rawley|Foe Hammer (Carol Rawley)]] is a captain. It is possible that she was talking to Rawley's copilot, [[Frye|Lieutenant Frye]], though this seems inconsistent with the rest of the game, as Cortana exclusively communicates with Captain Rawley on Echo 419.
*On this level the model used for the Halo ring in the far distance does not actually "meet" with the terrain. If the player looks at the bottom of the ring (where it should flow into the ground below the cliffs) the player can see the sky in-between the ring and the ground, indicating a gap. This can be best seen with the scope on the pistol or sniper rifle found on this level.
*On this level the model used for the Halo ring in the far distance does not actually "meet" with the terrain. If the player looks at the bottom of the ring (where it should flow into the ground below the cliffs) the player can see the sky in-between the ring and the ground, indicating a gap. This can be best seen with the scope on the pistol or sniper rifle found on this level when climbing the hill next to the cliff edge structure.


===References===
===References===
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===Miscellaneous===
===Miscellaneous===
*While protecting the Marines at the river head crash site, the first Spirit bumps into a cliff as it leaves the area.
*While protecting the Marines at the river head crash site, the first Spirit bumps into a cliff as it leaves the area.
*If the player makes any Marines on board Echo 419 turn on the player at the end, the player will not be able to board the Pelican until the player kills them all or until they trust the player.
*If the player makes any Marines on board Echo 419 turn on him/her at the end, the player will not be able to board the Pelican until the Marines are all dead or when they start trusting him/her again.  
*If the player goes on a joyride after saving the last group of Marines instead of boarding Echo 419, after a minute the cutscene will play regardless of where the player is, unless he goes back into the light bridge chasm.
*If the player goes on a joyride after saving the last group of Marines instead of boarding Echo 419, after a minute the cutscene will play regardless of where the player is, unless he/she goes back into the light bridge chasm.


*A good strategy for this level is to get any Marine (preferably with full health) onto the player's gunner seat of the Warthog. If possible, get one of the Marine snipers to be the player's passenger; his sniper has infinite ammo and he rarely misses targets (all 1-2 hit kills with sniper).
*A good strategy for this level is to get any Marine (preferably with full health) onto the player's gunner seat of the Warthog. If possible, get one of the Marine snipers to be the player's passenger; his sniper has infinite ammo and he rarely misses targets (all 1-2 hit kills with sniper).
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