Non-playable character: Difference between revisions
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NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline. | NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline. | ||
In ''Halo: Combat Evolved'', there are only three NPCs, [[Captain (Navy)|Captain]] [[Jacob Keyes | In ''Halo: Combat Evolved'', there are only three NPCs, [[Captain (Navy)|Captain]] [[Jacob Keyes]] and [[343 Guilty Spark]]. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. In ''Halo 2'', all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline. In ''Halo 3'', they share the same characteristics of ''Halo 2's'' NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize the nearest available weapon, which usually tends to be their own. In ''Halo 3: ODST'', the same rules still apply from ''Halo 2'', though certain NPCs are playable in some campaign levels (for example, [[Tayari Plaza (Level)|Tayari Plaza]] is told from [[Gunnery Sergeant Edward Buck|Buck's]] point of view, but he is an NPC ally in [[NMPD HQ (Level)|NMPD HQ]]). The only NPC excluded from the ''"invulnerable"'' rule is Vergil. In ''Halo: Reach'' NPCs function more akin to those in ''Halo 2''; they are invincible however still react to incoming fire. Unlike in ''Halo 2'', however, the player cannot swap weapons with allied NPCs, specifically those in Noble Team. | ||
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*[[Jacob Keyes|Captain Jacob Keyes]] | *[[Jacob Keyes|Captain Jacob Keyes]] | ||
*[[343 Guilty Spark]] | *[[343 Guilty Spark]] | ||
===Halo 2=== | ===Halo 2=== | ||
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*[[Jun-266|Warrant Officer Jun-A266]] | *[[Jun-266|Warrant Officer Jun-A266]] | ||
*[[Warrant Officer|Chief Warrant Officer]] [[Jorge-052]] | *[[Warrant Officer|Chief Warrant Officer]] [[Jorge-052]] | ||
*[[Sergeant Major Duvall]] | |||
[[Category:Terms and Phrases]] | [[Category:Terms and Phrases]] |
Revision as of 12:33, June 16, 2011
Non-playable character, or NPC, refers to a character in a video game whose actions cannot be controlled by the player. However, these characters are often an important part of the storyline.
NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.
In Halo: Combat Evolved, there are only three NPCs, Captain Jacob Keyes and 343 Guilty Spark. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. In Halo 2, all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline. In Halo 3, they share the same characteristics of Halo 2's NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize the nearest available weapon, which usually tends to be their own. In Halo 3: ODST, the same rules still apply from Halo 2, though certain NPCs are playable in some campaign levels (for example, Tayari Plaza is told from Buck's point of view, but he is an NPC ally in NMPD HQ). The only NPC excluded from the "invulnerable" rule is Vergil. In Halo: Reach NPCs function more akin to those in Halo 2; they are invincible however still react to incoming fire. Unlike in Halo 2, however, the player cannot swap weapons with allied NPCs, specifically those in Noble Team.
List of Halo NPCs
Halo: Combat Evolved
Halo 2
- Master Gunnery Sergeant
- Commander Miranda Keyes
- Sergeant Major Avery J. Johnson
- Spec Ops Commander Rtas 'Vadumee
- 343 Guilty Spark
- Brute Chieftain Tartarus
- Heretic Commander Sesa 'Refumee (Invincible until cutscene)
Halo 3
- The Arbiter (can still be played in mulitplayer mode)
- 343 Guilty Spark (Invulnerable until cutscene)
- Sergeant Major Avery J. Johnson (Invulnerable until cutscene)
- Commander Miranda Keyes (Invulnerable until cutscene)
Halo 3: ODST
- Gunnery Sergeant Edward Buck (playable in Tayari Plaza and Kikowani Station)
- Taylor H. "Dutch" Miles (playable in Uplift Reserve, and ONI Alpha Site)
- Michael "Mickey" Crespo (playable in Kizingo Boulevard and Firefight)
- Kojo "Romeo" Agu (playable in NMPD HQ)
- Captain Veronica Dare
- Unnamed NMPD Officer (Invulnerable until descended to Sublevel 09 which results with a scripted death or upon discovering Dr. Endesha's body if the player has collected 29 audio logs)
- 2nd NMPD Officer (Accompanies the player through ONI Alpha Site, and the very end of Kizingo Boulevard.)
- Vergil/Unidentified Huragok