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{{Era|Forerunner|HCW|Post}} | {{Era|Forerunner|HCW|Post}} | ||
[[File:Nomis78 opened gateway.jpg|thumb|250px|An open portal.]] | [[File:Nomis78 opened gateway.jpg|thumb|250px|An open portal.]] | ||
'''Slipspace portals''' are [[Forerunner]] [[ | '''Slipspace portals''' are a method of [[slipstream space]] transit developed by the [[Forerunner]]s. Essentially a large-scale application of [[slipspace translocation]], slipspace portals are designed to transport enormous amounts of mass between two fixed points on a continuing basis.<ref>'''Halo: Cryptum''', ''page 200''</ref><ref>'''Halo: Cryptum''', ''page 274''</ref> Typically, portals appear as pitch black holes into slipspace, surrounded by blue or violet energy and supported by a web of [[hard light]].<ref name="h3">'''Halo 3''', campaign levels, ''[[The Storm]]'' and ''[[Floodgate]]''</ref><ref name="c312">'''Halo: Cryptum''', ''page 312''</ref> | ||
Large constructs, such as the [[Halo Array|Halo installations]], could be transported across interstellar distances through the use of portals. The transition of such a large object would slow down other slipspace traffic in the entire [[Milky Way|galaxy]].<ref>'''Halo: Cryptum''', ''page 104''</ref> While designed for large-scale transit, portals have a limited transit capacity and can be strained or even destroyed if this capacity is exceeded.<ref>'''Halo: Cryptum''', ''pages 313-314''</ref> Portals also have a system that filters unnecessary objects such as debris, discarding them into the volume of slipspace.<ref>'''Halo: Cryptum''', ''page 323''</ref> | Large constructs, such as the [[Halo Array|Halo installations]], could be transported across interstellar distances through the use of portals. The transition of such a large object would slow down other slipspace traffic in the entire [[Milky Way|galaxy]].<ref>'''Halo: Cryptum''', ''page 104''</ref> While designed for large-scale transit, portals have a limited transit capacity and can be strained or even destroyed if this capacity is exceeded.<ref>'''Halo: Cryptum''', ''pages 313-314''</ref> Portals also have a system that filters unnecessary objects such as debris, discarding them into the volume of slipspace.<ref>'''Halo: Cryptum''', ''page 323''</ref> |