High Charity (level)/Walkthrough: Difference between revisions

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==Weapons==
==Weapons==
*[[M6C Magnum Sidearm|Pistol]]  
*[[M6C Personal Defense Weapon System|Pistol]]  
*[[BR55 Battle Rifle|Battle Rifle]]   
*[[BR55 Battle Rifle|Battle Rifle]]   
*[[M7/Caseless Submachine Gun|SMG]]  
*[[M7/Caseless Submachine Gun|SMG]]  
*[[SRS99C-S2 AMB Sniper Rifle|Sniper Rifle]]
*[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M90 Close Assault Weapon System#M90 Mk II|Shotgun]]   
*[[M90 Close Assault Weapon System#M90 Mk II|Shotgun]]   
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]  
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]  
*[[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute Plasma Rifle]]  
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-51 Carbine|Covenant Carbine]]
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*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]   
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]   
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[Iron Skull]] (Legendary Only)  
*[[Halo 2 Skulls#Iron|Iron Skull]] (Legendary Only)  


==Vehicles ==
==Vehicles ==
*[[Type-52 Troop Carrier|Phantom]] (non-drivable)
*[[Type-52 Troop Carrier|Phantom]] (non-drivable)
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable)
*[[D77-TC Pelican|Pelican]] (non-drivable)
*[[UNSC Frigate|Frigate]] {{UNSCship|In Amber Clad}} (non-drivable)
*[[UNSC frigate|Frigate]] {{UNSCship|In Amber Clad}} (non-drivable)


==Walkthrough==
==Walkthrough==
Don't just stand around watching Truth's dropships vanish into the distance, because a [[D77-TC Pelican Dropship|Pelican]] full of Combat Forms just landed behind you. A small group of [[Jiralhanae]] and [[Unggoy]] will appear from within the tower to engage them if you go up towards the Pelican. Alternatively, you can walk towards the door and wait for the enemies to spawn, and then flee back to cover, allowing the Covenant to combat the [[Flood]]. Otherwise the [[Flood]] will come streaming down to corner you on the platform, and with a only a Carbine and Plasma Pistol. Snipe any Flood in the chest with your [[Type-51 Carbine|Carbine]]. Reload whenever there's a lull in the fight. Swap your plasma pistol for whatever you find, cause its useless against the Flood. If you're lucky, you'll find a dropped [[Energy Sword]] with about 75 percent charge. If you stick long enough behind your cover, an Elite Combat Form with an Energy sword will charge.
Don't just stand around watching Truth's dropships vanish into the distance, because a [[D77-TC Pelican|Pelican]] full of Combat Forms just landed behind you. A small group of [[Jiralhanae]] and [[Unggoy]] will appear from within the tower to engage them if you go up towards the Pelican. Alternatively, you can walk towards the door and wait for the enemies to spawn, and then flee back to cover, allowing the Covenant to combat the [[The Flood|Flood]]. Otherwise the [[The Flood|Flood]] will come streaming down to corner you on the platform, and with a only a Carbine and Plasma Pistol. Snipe any Flood in the chest with your [[Type-51 Carbine|Carbine]]. Reload whenever there's a lull in the fight. Swap your plasma pistol for whatever you find, cause its useless against the Flood. If you're lucky, you'll find a dropped [[Type-1 Energy Weapon/Sword|Energy Sword]] with about 75 percent charge. If you stick long enough behind your cover, an Elite Combat Form with an Energy sword will charge.


Cut down any Flood forms if you get the sword, but don't use it against the [[Covenant]], as it drains the charge four times faster. Remember that only killing something will drain the sword's battery, so you can almost kill an enemy with it, finish it off with another weapon, and not drain any battery. Once the area around the downed Pelican is clear, scavenge the wreckage for grenades and a Shotgun if you can find it. If you need heavier firepower, take a [[M19 SSM Rocket Launcher|Rocket launcher]]. While there are no vehicles to shoot down, it might come in handy when getting rid of large groups of enemies. Your main enemies in this level are [[Combat Form]]s and Brutes, with a touch of Drones,Jackals, and Grunts along the way.
Cut down any Flood forms if you get the sword, but don't use it against the [[Covenant Empire|Covenant]], as it drains the charge four times faster. Remember that only killing something will drain the sword's battery, so you can almost kill an enemy with it, finish it off with another weapon, and not drain any battery. Once the area around the downed Pelican is clear, scavenge the wreckage for grenades and a Shotgun if you can find it. If you need heavier firepower, take a [[M19 SSM Rocket Launcher|Rocket launcher]]. While there are no vehicles to shoot down, it might come in handy when getting rid of large groups of enemies. Your main enemies in this level are [[Flood combat form|Combat Forms]] and Brutes, with a touch of Drones,Jackals, and Grunts along the way.


Anyway, the best weapons to have is a sword and shotgun. Sword for Flood, and some shotgun to teach those Brutes a fatal lesson. If you wish, you can pick up a [[Beam Rifle]] for later long-range work. Once you're set, head through the only door off the platform, which leads to a sloping room. Four Brutes will appear from the other side, so lob a plasma grenade and hope you've stuck one of them as you duck back behind the small wall near the entrance. Lob another, if you've got one. Hopefully, two Brutes will remain, who will be engaged by Combat Flood. Retreat back to the platform to gain some breathing room if things get hot, then charge back in and take a shotgun to anything still moving.
Anyway, the best weapons to have is a sword and shotgun. Sword for Flood, and some shotgun to teach those Brutes a fatal lesson. If you wish, you can pick up a [[Type-50 Sniper Rifle System|Beam Rifle]] for later long-range work. Once you're set, head through the only door off the platform, which leads to a sloping room. Four Brutes will appear from the other side, so lob a plasma grenade and hope you've stuck one of them as you duck back behind the small wall near the entrance. Lob another, if you've got one. Hopefully, two Brutes will remain, who will be engaged by Combat Flood. Retreat back to the platform to gain some breathing room if things get hot, then charge back in and take a shotgun to anything still moving.


Don't worry if [[Cortana]] says, "We don't have time for this, [[John-117|Chief]]", because there's no timer. You could probably loiter around for five hours and Truth's Forerunner ship still won't leave till you're aboard, unlike the Warthog Run at the end of [[Halo: CE]].  
Don't worry if [[Cortana]] says, "We don't have time for this, [[John-117|Chief]]", because there's no timer. You could probably loiter around for five hours and Truth's Forerunner ship still won't leave till you're aboard, unlike the Warthog Run at the end of [[Halo CE|Halo: CE]].  
Anyway, back to the battle. Head through the door at the opposite end of the sloping room and get on the lift and ascend. Move forwards and grab a beam rifle and head up the ramp. A Drone swarm will flutter past the windows of your location and head towards the platform on the left to engage three of four Combat Forms. Zoom to 10x and snipe all the [[Yanme'e|Drones]]. Another swarm will appear. Snipe to your heart's content. When only the Combat Forms remain, head back into the corridor and recover whatever weapon you exchanged for the beam rifle. If your playing on [[Legendary]], you will see more drones pass though the door to attack. Make sure to leave as soon as the last drone falls.
Anyway, back to the battle. Head through the door at the opposite end of the sloping room and get on the lift and ascend. Move forwards and grab a beam rifle and head up the ramp. A Drone swarm will flutter past the windows of your location and head towards the platform on the left to engage three of four Combat Forms. Zoom to 10x and snipe all the [[Yanme'e|Drones]]. Another swarm will appear. Snipe to your heart's content. When only the Combat Forms remain, head back into the corridor and recover whatever weapon you exchanged for the beam rifle. If your playing on [[Legendary]], you will see more drones pass though the door to attack. Make sure to leave as soon as the last drone falls.


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{{succession box | before = ''[[Uprising/Walkthrough|Uprising]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''High Charity''''' |after = ''[[The Great Journey (Level)/Walkthrough|The Great Journey]]''}}
{{succession box | before = ''[[Uprising/Walkthrough|Uprising]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''High Charity''''' |after = ''[[The Great Journey/Walkthrough|The Great Journey]]''}}
[[Category:Walkthrough]]
[[Category:Walkthrough]]
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