Free-For-All: Difference between revisions
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In Free-For-All, every player in the match is an enemy. Players no longer work in teams and must be dependant enough to survive and eliminate other players. Performing suicide will extend the respawn time and one point will be deducted from the suicider's overall score. | In Free-For-All, every player in the match is an enemy. Players no longer work in teams and must be dependant enough to survive and eliminate other players. Performing suicide will extend the respawn time and one point will be deducted from the suicider's overall score. | ||
Free-For-All is available for most gametypes, such as [[King of The Hill]], [[Oddball]], [[Headhunter]] and [[Slayer]]. | Free-For-All is available for most gametypes, such as [[King of the Hill|King of The Hill]], [[Oddball]], [[Headhunter (game variant)|Headhunter]] and [[Slayer]]. | ||
{{Games}} | {{Games}} | ||
[[Category:Rulesets]] | [[Category:Rulesets]] |
Revision as of 01:02, May 15, 2011
Template:Ratings Free-For-All, colloquially termed "FFA", is the exact opposite of Team-based gametypes.
Overview
In Free-For-All, every player in the match is an enemy. Players no longer work in teams and must be dependant enough to survive and eliminate other players. Performing suicide will extend the respawn time and one point will be deducted from the suicider's overall score.
Free-For-All is available for most gametypes, such as King of The Hill, Oddball, Headhunter and Slayer.