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As mentioned previously, when not leading lesser Covenant forces, Brutes tend to congregate in packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. Often, these packs will consist of one [[Jiralhanae Captain| Brute Captain]], 1-2 [[Jiralhanae Major| Brute Major]]s and 2-3 [[Jiralhanae Minor| Brute Minor]]s. It can be twice that many if there is a [[Jiralhanae Chieftain| Brute Chieftain]] in command nearby. | As mentioned previously, when not leading lesser Covenant forces, Brutes tend to congregate in packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. Often, these packs will consist of one [[Jiralhanae Captain| Brute Captain]], 1-2 [[Jiralhanae Major| Brute Major]]s and 2-3 [[Jiralhanae Minor| Brute Minor]]s. It can be twice that many if there is a [[Jiralhanae Chieftain| Brute Chieftain]] in command nearby. | ||
When patrolling, Brutes exhibit considerably less tactical awareness than Elites, allowing the player to often get the drop on them when the Brutes are not aware of them. In these situations, Brutes exhibit a sense of calm, confident that there is no imminent threat and some have been found testing captured [[Human]] weaponry whilst in this relaxed state. | When patrolling, Brutes exhibit considerably less tactical awareness than Elites, allowing the player to often get the drop on them when the Brutes are not aware of them. In these situations, Brutes exhibit a sense of calm, confident that there is no imminent threat and some have been found testing captured [[Human]] weaponry whilst in this relaxed state, notable on the level [[Uprising]] in Halo 2. | ||
===Durability=== | ===Durability=== | ||
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Brutes also have a lethal variety of close-quarters firearms. The most famous of these is the [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] Originally only wielded by [[Tartarus]] in ''[[Halo 2]]'', the Gravity Hammer is a favored weapon of Brute Chieftains in ''[[Halo 3]]''. Swinging it with considerable power, Brutes use the weapon to crush their foes and knock enemies down. In game terms it is often capable of killing the player in one hit, or at least completely reducing his shields. Another is the [[Type-52 Pistol|Mauler]]. Analoguous to the [[Shotgun]], the Mauler is short ranger but capable of killing a lightly armoured target in one hit, or taking the player's shields down to nil. | Brutes also have a lethal variety of close-quarters firearms. The most famous of these is the [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] Originally only wielded by [[Tartarus]] in ''[[Halo 2]]'', the Gravity Hammer is a favored weapon of Brute Chieftains in ''[[Halo 3]]''. Swinging it with considerable power, Brutes use the weapon to crush their foes and knock enemies down. In game terms it is often capable of killing the player in one hit, or at least completely reducing his shields. Another is the [[Type-52 Pistol|Mauler]]. Analoguous to the [[Shotgun]], the Mauler is short ranger but capable of killing a lightly armoured target in one hit, or taking the player's shields down to nil. | ||
In Halo: Reach Brute Minors will almost always wield the Spiker or Plasma Repeater. Brute Captains will usually use the Spiker and Plasma Repeater as well, but are also seen with the Concussion Rifle, Gravity Hammer, and, more rarely, the Needle Rifle. Chieftans exclusively use heavy weapons. The Gravity Hammer, Fuel Rod Gun, Plasma Launcher, and Plasma Cannon are all available weapons for Chieftans. Though slower than Elites, they are extremely durable and | In Halo: Reach Brute Minors will almost always wield the Spiker or Plasma Repeater. Brute Captains will usually use the Spiker and Plasma Repeater as well, but are also seen with the Concussion Rifle, Gravity Hammer, and, more rarely, the Needle Rifle. Chieftans exclusively use heavy weapons. The Gravity Hammer, Fuel Rod Gun, Plasma Launcher, and Plasma Cannon are all available weapons for Chieftans. Though slower than Elites, they are extremely durable and can be quite smart in a cunning way. They are highly aggressive and will attempt to close distance and melee if they can. | ||
===Vehicles=== | ===Vehicles=== | ||
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A Brute Rampage (or commonly known as "Berserking") is when a Brute becomes enraged and aggressively charges its enemy in a reckless attack (in ''[[Halo 2]]'', an enraged Brute will drop their weapon and charge immediately). The Brutes in ''[[Halo 3]]'' keep hold of their weapon, though they still charge instead of firing it. When a Brute berserks, they may charge in a straight line towards you. Usually they will pause for a brief moment immediately before the charge, this gives you a chance to anticipate their actions. Additionally, the pause can sometimes appear to override the effects of the Tough Luck skull; in at least one instance, berserking Brutes did not jump away with this skull even when facing annihilation by a fuel rod gun. It is possible to exploit this tendency by allowing the Brutes to charge in a straight line off the edge of a cliff, while using yourself as bait. Chieftains do not drop their weapon; instead they charge with their Gravity Hammer. Captains have been seen going berserk, while wildly firing their weapon with full/semi-full power armor. | A Brute Rampage (or commonly known as "Berserking") is when a Brute becomes enraged and aggressively charges its enemy in a reckless attack (in ''[[Halo 2]]'', an enraged Brute will drop their weapon and charge immediately). The Brutes in ''[[Halo 3]]'' keep hold of their weapon, though they still charge instead of firing it. When a Brute berserks, they may charge in a straight line towards you. Usually they will pause for a brief moment immediately before the charge, this gives you a chance to anticipate their actions. Additionally, the pause can sometimes appear to override the effects of the Tough Luck skull; in at least one instance, berserking Brutes did not jump away with this skull even when facing annihilation by a fuel rod gun. It is possible to exploit this tendency by allowing the Brutes to charge in a straight line off the edge of a cliff, while using yourself as bait. Chieftains do not drop their weapon; instead they charge with their Gravity Hammer. Captains have been seen going berserk, while wildly firing their weapon with full/semi-full power armor. | ||
Their "rampage" stages come in two types, in ''Halo 2'' the Brutes would run at you on all fours and then melee you to death while remaining on all fours, to escape being rammed into by a brute, all you need to do is jump to the higher ground/platform that would involve the brute to jump to you to get to you. The reason for this is that when a brute berserks, they are disabled of all jumping abilities. There are very few times where you can leave a brute pack member alive after killing the other members, without that brute going on a rampage. In ''Halo 3'', they will put their arms outwards and run at the player and do a smashing type animation or jump at the player and do the same. When the player is in a Wraith or Scorpion, the Brute will either melee the hatch or attach itself to the tank's rear and repeatedly smash its head into the exhaust port. | Their "rampage" stages come in two types, in ''Halo 2'' the Brutes would run at you on all fours and then melee you to death while remaining on all fours, to escape being rammed into by a brute, all you need to do is jump to the higher ground/platform that would involve the brute to jump to you to get to you. The reason for this is that when a brute berserks in Halo 2, they are disabled of all jumping abilities. There are very few times where you can leave a brute pack member alive after killing the other members, without that brute going on a rampage. In ''Halo 3'', they will put their arms outwards and run at the player and do a smashing type animation or jump at the player and do the same. When the player is in a Wraith or Scorpion, the Brute will either melee the hatch or attach itself to the tank's rear and repeatedly smash its head into the exhaust port. | ||
However, this can be used to the player's advantage sometimes. Usually the Brute goes on rampage after it is wounded, and stops using its weapon, leaving it open to fire. Also, on ''Halo 2'', the player may be able to get the Brute stuck in a corner, open for the kill. [[Jump Pack Jiralhanae|Jump Pack Brutes]] will sometimes use their jump packs while in a rampage to get closer. | However, this can be used to the player's advantage sometimes. Usually the Brute goes on rampage after it is wounded, and stops using its weapon, leaving it open to fire. Also, on ''Halo 2'', the player may be able to get the Brute stuck in a corner, open for the kill. [[Jump Pack Jiralhanae|Jump Pack Brutes]] will sometimes use their jump packs while in a rampage to get closer. |
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