Era-human.png
Halopedia Era UNSC.png
HaloArray.png
Reclaimer - H4.png

UNSC Army/Gameplay: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
No edit summary
Line 50: Line 50:


==''Halo: Reach''==
==''Halo: Reach''==
The army troopers funtion much the same as the marines from previous games, and almost exactly the same as the marines in Halo: Reach. They can trade weapons with the player, drive vehicles, and throw grenades. They are also a part of the [[Fireteam (gameplay mechanic]] in Halo: Reach. This means the player can recruit troopers into a fireteam of 3-5 soldiers. Once recruited, the names of the troopers(employees from Bungie and Roosterteeth) appear along with their rank. However, while the troopers will follow the player, they cannot be given commands.  
The army troopers funtion much the same as the marines from previous games, and almost exactly the same as the marines in Halo: Reach. They can trade weapons with the player, drive vehicles, and throw grenades. They are also a part of the [[Fireteam (gameplay mechanic)]] in Halo: Reach. This means the player can recruit troopers into a fireteam of 3-5 soldiers. Once recruited, the names of the troopers(employees from Bungie and Roosterteeth) appear along with their rank. However, while the troopers will follow the player, they cannot be given commands.  


Compared to the enemy, the friendly NPCs have a much simpler AI which can lead to friendly fire. They will, however, take cover, jump away from explosions, and flip overturned vehicles. The army troopers are about on par with an [[elite]] minor in terms of fighting skill. When in force, troopers can hold their own against much larger forces. While they are effective at range, they are generally much weaker than the enemy with melee attacks. Army troopers can appear individually, or in groups as numerous as 13(As seen when arming the missile launchers on [[Exodus]]).  
Compared to the enemy, the friendly NPCs have a much simpler AI which can lead to friendly fire. They will, however, take cover, jump away from explosions, and flip overturned vehicles. The army troopers are about on par with an [[elite]] minor in terms of fighting skill. When in force, troopers can hold their own against much larger forces. While they are effective at range, they are generally much weaker than the enemy with melee attacks. Army troopers can appear individually, or in groups as numerous as 13(As seen when arming the missile launchers on [[Exodus]]).  

Revision as of 08:01, February 27, 2011

Template:Ratings Template:Infobox Military Unit The UNSC Army and its personnel serves as the primary ally in Halo: Reach.

Halo: Reach

The army troopers funtion much the same as the marines from previous games, and almost exactly the same as the marines in Halo: Reach. They can trade weapons with the player, drive vehicles, and throw grenades. They are also a part of the Fireteam (gameplay mechanic) in Halo: Reach. This means the player can recruit troopers into a fireteam of 3-5 soldiers. Once recruited, the names of the troopers(employees from Bungie and Roosterteeth) appear along with their rank. However, while the troopers will follow the player, they cannot be given commands.

Compared to the enemy, the friendly NPCs have a much simpler AI which can lead to friendly fire. They will, however, take cover, jump away from explosions, and flip overturned vehicles. The army troopers are about on par with an elite minor in terms of fighting skill. When in force, troopers can hold their own against much larger forces. While they are effective at range, they are generally much weaker than the enemy with melee attacks. Army troopers can appear individually, or in groups as numerous as 13(As seen when arming the missile launchers on Exodus).

If two or more troopers are killed by the player in a row, the rest of the allies will attack the player. During this time, their weapons become so powerful that they can kill the player in one shot.

The troopers have new faces and voices from the marines in previous games. There are different variations of the troopers as well as female troopers. These are only asthetic differences, however, and do not affect gameplay, with the exception that female troopers cannot have their helmets shot off.

Troopers will accept most weapons, but weapons they will not accept include swords and hammers. They can appear with any UNSC weapon, but are most commonly equipped with an MA37 Individual Combat Weapon System or M392 Designated Marksman Rifle. They will accept powerful weapons such as fuel rod guns, rocket launchers, and plasma launchers. The player can use this to take advantage of the fact that NPCs do not run out of ammunition. They also appear to have the ability to guide rockets. This is to say that they can steer rockets from a rocket launcher or warthog towards a moving target.

trivia

  • Even without the IWHBYD skull activated, trooper can say lines of dialogue much longer than marines from previous games.
  • Some troopers have shin guard armor like marines.
  • Occasionally, troopers will have green armor instead of tan/brown.
  • Army pilots appear to wear white armor(as seen among the bodies of the crashed falcons after the flying through the shield in The tip of the spear.

Related links

  • UNSC Army

Sources