Reflection: Difference between revisions

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*It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of ''[[Halo 2]]''<nowiki />'s map Ivory Tower, down to the rocket spawn, shotgun platform, and elevator to the sniper tower. There are still changes to the map because of the new engine for ''[[Halo: Reach]]'', but the space is still the same.
*It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of ''[[Halo 2]]''<nowiki />'s map Ivory Tower, down to the rocket spawn, shotgun platform, and elevator to the sniper tower. There are still changes to the map because of the new engine for ''[[Halo: Reach]]'', but the space is still the same.
*When asked about changing the visual look of the map, the designing artist said: ''"I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."''<ref name="BWU02"/>
*When asked about changing the visual look of the map, the designing artist said: ''"I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."''<ref name="BWU02"/>
*You can shoot and kill the koi in the koi ponds. When shot, the koi fly out of the water and hit the ground almost instantaneously, and flop around on the ground for a little bit before dying.
*You can shoot and kill the koi in the koi ponds. When shot, the koi fly out of the water and hit the ground almost instantaneously, and flop around on the ground for a short while before dying.
*Besides making reference to the ''[[Halo 2]]'' level, [[Ivory Tower]], Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on [[Reach]] reside in and do not bother with the day-to-day issues that those below them experience.
*Besides making reference to the ''[[Halo 2]]'' level, [[Ivory Tower]], Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on [[Reach]] reside in and do not bother with the day-to-day issues that those below them experience.
*When porting the level from Campaign's New Alexandria level to Multiplayer, Bungie left the entrance to one of the Campaign buildings in the Multiplayer version. The area is untextured, however.<ref>[http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=3543632 '''Bungie.net: Halo Reach Files:''' Oooh. what is this?] (''screenshot'')</ref>
*When porting the level from Campaign's New Alexandria level to Multiplayer, Bungie left the entrance to one of the Campaign buildings in the Multiplayer version. The area is untextured, however.<ref>[http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=3543632 '''Bungie.net: Halo Reach Files:''' Oooh. what is this?] (''screenshot'')</ref>

Revision as of 14:49, February 17, 2011

Template:Ratings Template:Multiplayer Map Infobox Template:Article Quote Reflection is a multiplayer map in Halo: Reach, set in the Sinoviet HM Tower in New Alexandria.[1] It is a remake of the popular Halo 2 map Ivory Tower.[2]

Description

While Reflection's map geometry, weapon placements and spawns are identical to those of Ivory Tower, the map has a new aesthetic design that abandons the more minimalist look of the original in favor of a more detailed oriental theme.[2] Reflection is set inside the Sinoviet HM Center in New Alexandria on the planet Reach. Prominent materials in the building include metal and marble, as well as warm wood floors polished to a high gloss finish. It also has massive glass windows, with a view of the mountains outside and the New Alexandria skyline. The Chinese characters for 'south' () and 'north' () can be seen higher up on the walls. A turning hologram of Reach is suspended above the central hall.

Locations

  • Entrance
  • Zen Garden
  • Walkway
  • Water Ramp
  • Water Balcony
  • Grass Ramp
  • West View
  • Kai Rends
  • East View
  • High Balcony
  • Balcony Hall
  • Back Hall
  • Elevator Shaft
  • Law Hall
  • Koi Ponds

Weapons

  • Shotgun
    • In between ramps on Grass Ramp
  • DMR
    • In top pond in Water Balcony
  • Needler
    • Between Walkway and Water Ramp
  • Needle Rifle
    • In the pond on the north part of Walkway, in West View by Back Hall doorway

Trivia

A koi fish on Reflection
  • According to the environmental artist Ken Taya who created the new aesthetics on Reflection, the map has the biggest cube map in the entire game, due to the unusually large amount of reflective surfaces.[1]
  • It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of Halo 2's map Ivory Tower, down to the rocket spawn, shotgun platform, and elevator to the sniper tower. There are still changes to the map because of the new engine for Halo: Reach, but the space is still the same.
  • When asked about changing the visual look of the map, the designing artist said: "I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."[2]
  • You can shoot and kill the koi in the koi ponds. When shot, the koi fly out of the water and hit the ground almost instantaneously, and flop around on the ground for a short while before dying.
  • Besides making reference to the Halo 2 level, Ivory Tower, Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on Reach reside in and do not bother with the day-to-day issues that those below them experience.
  • When porting the level from Campaign's New Alexandria level to Multiplayer, Bungie left the entrance to one of the Campaign buildings in the Multiplayer version. The area is untextured, however.[3]

Gallery

Sources