Slipspace drive: Difference between revisions
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==Covenant== | ==Covenant== | ||
[[Covenant Empire|Covenant]] slipspace drives | Being more technologically advanced than humanity, the [[Covenant Empire|Covenant]] have numerous advantages in slipspace propulsion systems. Whilst the Shaw-Fujikawa engine is said to “punch” a hole between realms using brute force, Covenant engines instead take a small rupture and delicately enlarge it with surgical precision. This allows the latter to execute far more accurate slips.<ref>'''[[Halo: First Strike]]''', ''page 86''</ref> Covenant slipspace drives are often referred to as "jump drives".<ref>'''Halo: Contact Harvest''', ''page 136''</ref> | ||
In addition to their more powerful [[Repulsor engine|thruster engines]], it has been theorized by the UNSC that Covenant drives generate several "microjumps" within a single slipspace transition to measure the dilation involved in a jump, allowing them to reach their destinations faster.<ref>'''Halo: First Strike (2010)''', ''[[Tug o' War]]''</ref> | |||
Covenant drives are generally more flexible and powerful than those of humans. They have thrice been seen to execute in-atmosphere slipspace transitions<ref>'''[[Halo: First Strike]]'''</ref><ref>'''[[Halo 2]]''', level ''[[Delta Halo (level)|Delta Halo]]''</ref> (although the first time the drive in question was controlled by [[Cortana|a human AI]]). In addition, Covenant drives can execute successful slips even if underpowered. | |||
==Forerunner== | ==Forerunner== |
Revision as of 07:14, February 7, 2011
A Slipspace drive is a device designed to make transitions in and out of an alternate plane known as slipstream space, allowing faster-than-light travel.
Overview
A slipspace drive functions by creating ruptures between normal space and slipspace.[1] The nonstandard physics of slipspace allow it to be used as a shortcut realm, facilitating interstellar travel between distant regions in reasonable time.
A slipspace drive does not actually "accelerate" a spacecraft through slipstream space; this is performed by the ship's conventional reaction thrusters. Thus, ships with more powerful conventional engines are also faster within the slipstream.[2] As astrogation, the coordination of slipspace jumps, cannot be successfully done by a human, the calculations involved in a jump are done by a navigation computer or an AI.[3]
Human
- Main article: Shaw-Fujikawa Translight Engine
Developed in 2291 by the physicists Tobias Fleming Shaw and Wallace Fujikawa, the Shaw-Fujikawa Translight Engine generates ruptures by using high-power cyclic particle accelerators to generate microscopic black holes. The technology is still limited, however, and jumps typically take months or over half a year.
Covenant
Being more technologically advanced than humanity, the Covenant have numerous advantages in slipspace propulsion systems. Whilst the Shaw-Fujikawa engine is said to “punch” a hole between realms using brute force, Covenant engines instead take a small rupture and delicately enlarge it with surgical precision. This allows the latter to execute far more accurate slips.[4] Covenant slipspace drives are often referred to as "jump drives".[5]
In addition to their more powerful thruster engines, it has been theorized by the UNSC that Covenant drives generate several "microjumps" within a single slipspace transition to measure the dilation involved in a jump, allowing them to reach their destinations faster.[6]
Covenant drives are generally more flexible and powerful than those of humans. They have thrice been seen to execute in-atmosphere slipspace transitions[7][8] (although the first time the drive in question was controlled by a human AI). In addition, Covenant drives can execute successful slips even if underpowered.
Forerunner
Forerunner understanding of the mechanics of slipspace far exceeded that of the UNSC or the Covenant. While little is know of the inner workings of Forerunner drives, they used "slipspace flakes" chipped from the Slipspace core, a crystal held in a location only known to the Master Builder.[9]
Sources
- ^ Halo: The Fall of Reach, page 141
- ^ Halo: Contact Harvest, Page 23
- ^ Halo: Contact Harvest, page 96
- ^ Halo: First Strike, page 86
- ^ Halo: Contact Harvest, page 136
- ^ Halo: First Strike (2010), Tug o' War
- ^ Halo: First Strike
- ^ Halo 2, level Delta Halo
- ^ Halo: Cryptum, page 124