Dead shielded Emile: Difference between revisions
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''This glitch occurs in [[Halo: Reach]] only. A similar glitch can be found in Halo: | {{era|RW|}} | ||
''This glitch occurs in [[Halo: Reach]] only. A similar glitch can be found in [[Halo: Combat Evolved]]. See: [[Dead Shielded Elite]].'' | |||
In the final level, | In the final level, ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'', near the end of the level at the [[Onager]] [[Mass Driver]], one can find [[Emile]]'s dead body lying against a railing, among some dead [[Zealot]] [[Elites]]. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die", meaning ragdoll physics will never take effect. Since they are still technically "living," you cannot walk on top of them, as living [[NPC]] act like solid objects. They do not respond or move at all. | ||
{{Glitches}} | {{Glitches}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Halo: Reach Glitches]] | [[Category:Halo: Reach Glitches]] |
Revision as of 14:19, February 3, 2011
This glitch occurs in Halo: Reach only. A similar glitch can be found in Halo: Combat Evolved. See: Dead Shielded Elite.
In the final level, The Pillar of Autumn, near the end of the level at the Onager Mass Driver, one can find Emile's dead body lying against a railing, among some dead Zealot Elites. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die", meaning ragdoll physics will never take effect. Since they are still technically "living," you cannot walk on top of them, as living NPC act like solid objects. They do not respond or move at all.