The Great Journey (Level): Difference between revisions

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{{Ratings}}
#REDIRECT [[The Great Journey]]
{{Era|H2}}
{{Cleanup}}
 
{{Level infobox
|name      = '''''The Great Journey'''''
|image    = [[Image:Control Room3.jpg|300px]]
|prev      = [[High Charity (Level)|''High Charity'']]
|next      = ''[[Halo 2 Credits]]''
|game      = [[Halo 2]]
|player    = [[Thel 'Vadamee]]
|date      = [[2552#November 3, 2552|November 3, 2552]]
|place    = The surface of [[Installation 05]].
|Objective =
*Crush any [[Brutes]] in your path.
*Commandeer the [[Scarab]].
*Escort [[Avery Johnson|Johnson]]'s Scarab to the Control Room.
*Enter the [[Control Room]], and deal with [[Tartarus]].
|enemies  =
*[[Brutes]]
**[[Tartarus]]
**[[Minor Brute|Minors]]
**[[Major Brute|Majors]]
**[[Brute Captain|Captains]]
**[[Brute Honor Guard|Honor Guards]]
*[[Jackals]]
**[[Minor Jackal|Minors]]
**[[Major Jackal|Majors]]
**[[Sniper Jackal|Snipers]]
*[[Yanme'e|Drone]]s
}}
 
<center>''Looking for the [[Great Journey]], the [[Covenant]] belief?'' </center>
{{Article Quote|Form an unexpected alliance, keep [[Tartarus]] from activating the [[Installation 05|ring]].'''}}
 
'''The Great Journey''' is the final level in ''[[Halo 2]]'' campaign. As [[Thel 'Vadamee]], you will fight alongside other [[Sangheili]], and several [[Hunters]], to reach and stop [[Tartarus]] from activating the rings. Work alongside a [[Scarab]] being controlled by [[Sergeant Major]] [[Avery Johnson|Johnson]] to break into to the door of [[Delta Halo]]'s [[Control Room]] where Tartarus is located. Then, you must bring down the Brute Chieftain, [[Tartarus]].
 
 
*'''Cortana''': "All right... shoot."
I will destroy you spartain 117 and bye bye
 
''Fades to black.''
 
==Trivia==
 
===Glitches===
{{Main|Glitches}}
*If you are able to keep your [[Mgalekgolo|Hunters]] alive after the fight with the Phantom on the bridge and take them to the next room with the cells holding the Councilors and the Hunters, the Hunters in the cells will not be there. However, if you finish the battle in the prison then go back and get the hunters, you will still have four hunters, which is very helpful if the level is being done on legendary. They will not be there only if you've ever played Xbox live, or connected, otherwise, you will be able to have the hunters as soon as you force the other two in the prison room.
[[File:Tartarus gang.jpg|thumb|A glitch spawns multiple Johnsons during the fight against Tartarus.]]
*If you manage to bring a Spectre into the Control Room, you can get Johnson to ride onto it. If you drive it away towards the entrance and come back, there will be another Johnson in his place. Using this glitch, there can be up to four Johnsons (3 on the Spectre, 1 on the ledge) helping you for the mission which can be useful for taking out Tartarus' shields.
*It is possible to get [[Rtas 'Vadumee]] and the other [[Sangheili|Elites]] to go with you into the building. Get Rtas 'Vadumee and the Elite into the Spectre and drive it into the building then get them out. They will usually follow you, though this could take a few tries.
*It is impossible to drive the Wraith on Legendary.
*You can jump to the platform where Miranda Keyes is standing and stick her with a plasma grenade. She should run to the platform where Tartarus is. This may take some tries. Tartarus will then attack Keyes repeatedly and she cannot die. Tartarus will be distracted and won't respond to any attacks except melees.
*It is possible to get a banshee into the spot where you fight Tartarus.- if you shoot your banshees wings after Johnson destroys the door with lots of maneuvering you can use it to kill the pack of brutes and their captain and then when it cuts to the cutscene it will disappear but if you go back into the hallway it will be there and you can easily kill the hairy beast even on legendary. This can also be done without destroying the wings and going through the hard part to get to the control room. To save time, wait for Johnson to blow open the door. Afterward, fly the banshee around the side of the tower (near the door), and the banshee will be there after the cutscene.
*If you let Rtas ' Vadumee drive the wraith or spectre and a brute will try to board him he will never succeed as Rtas 'Vadumee is invincible.
*If make Rtas ' Vadumee get out of the spectre at the edge of cliff above the waters, instead he will not die but run like a panicked grunt.
*At the start of the fighting Tartarus, look down to your left and you will see Miranda Keyes standing there on the death zone but cannot die. She will stay there for a while and later will appear next to the monitor.
*The [[Great Journey Vacation]] can be done on this level.
====Mistakes====
*If the player walks up to Banks and Stacker, Stacker will say something like, "Chief! Glad you could make it!" in the same way that Johnson does.
*When inside the control room, go to the lowest level of the platform and crouch. You will hit the death barrier and die instantly.
 
====Easter Eggs====
{{Main|Easter Eggs}}
*The [[Halo 2 Skulls#Black Eye|Black Eye Skull]] can be found on this level.
*There is a [[Heretic Banshee]] on this level. It will spawn near the cliff where the level starts off if no vehicles are used to reach the Control Room. The player can then use it after "Backseat Driver" begins.
*On top of the control room's spire is the word "REX" splattered in blood (however it is only possible to see via the use of a glitching or cheating program).
 
===Miscellaneous===
*When escorting the Scarab, you can get your Banshee stuck in the Scarab, and since the Scarab is invincible, you don't actually have to defend it.
*Originally, there was a cutscene at the part of the level where you are on the [[Scarab]] platform in which there was a gathering of Brutes decapitating Marines. [[Joseph Staten]] explained that this cinematic had to be cut because at that time "real world events" made this a bit politically dangerous.{{fact}}
*This is technically the first level in which the [[Elite]]s and the [[UNSC]] fight alongside each other, and the only level in ''Halo 2'' in which they do, though very briefly.
*No matter how many Elites you kill, they will never turn on you.
*Sergeant Banks and Sergeant Stacker will disappear right after the cutscene. They probably entered the [[Scarab]] with Johnson. However, if you kill any of them, their corpses will not disappear after the cutscene.
*After this level it is unknown what happens to the [[Fist of Rukt]]. It might have been destroyed by the Elites in disgust since it took the lives of many of their kind. More likely it was simply left behind on Delta Halo.
*If you manage to hijack a Banshee after Johnson destroys the Control Room door, the brute pilot will have no weapon and when you stand in front of him, he will walk towards you and won't attack. He will walk towards a Banshee and get in if one is nearby.
*This level is ironic in that, being the last Arbiter level, the Arbiter is trying to tell Tartarus about Halo's true purpose, when the Arbiter had silenced the Heretic leader for trying to say the same things in the second [[The Oracle (level)|Arbiter level.]]
*Strangely, if you board a Ghost or [[Wraith]] at the start of the level, the Brutes are holding Elite Plasma Rifles.
*The last sentence of Master Chief was used as [[Halo 3]]'s marketing slogan as "Finish the Fight".
*If you fly to Johnson's Scarab and lose your Banshee, towards the end more and more Brute Banshees will strafe the Scarab. They fly very close, allowing you to hijack one and fly to the control room. This is so that you won't get stuck on the Scarab.
*It is interesting to note that on Installation 04, the control room was in a temple in a snowy valley, but on Installation 05, it is in a structure in the ocean near the beach, seemingly complete opposites of each other.
*Just before you reach the Control Room, there will be a flipped [[Type-25 Assault Gun Carriage|Wraith]] with a weaponless Brute on top of it below you. If you decide to go to him, he will let out a grunt and will walk up to you. Since he isn't armed with any weapon, he will be harmless to you.
*When Johnson commandeers the Scarab, it starts moving even before he is able to go to the controls. He's only at the leg, when the Scarab moves so it should be restricted from the player, although with some luck, you can get inside the Scarab and see Johnson, who says something like ''Glad you could make it Chief'', because in every level Johnson is a ally, and you can go very close to him, you're playing as the Master Chief.
*The [[Forerunner]] structure encountered by the unmanned [[Scarab]], is coincidentally designed with almost the exact same architecture as The Ark Cartographer .
*It is possible to go through the first part of the level up to where you escort Johnson with a Ghost.
*The beginning portion of the level is extremely similar in design to the [[Assault on the Control Room (Level)|Assault On The Control Room]] in which the player has to fight through a canyon with a group of surviving allies to take control of a structure.
*This is the only level in the Halo trilogy were a pair of Hunters are the player's allies.
 
==Gallery==
 
<gallery>
Image:Control1.jpg|Halo prepares to fire.
Image:Fired.jpg|The beacon has been sent.
Image:Standby.jpg|Halo went into emergency standby ready to fire from the ''[[Ark]]''.
Image:Ship9.jpg|The ''[[Forerunner Ship]] [[Dreadnought]]'' heads for the [[Ark]] Portal.
Image:Cortana9.jpg|''[[Cortana]]'' talks to the ''[[Gravemind]]''.
</gallery>
{{succession box | before = ''[[High_Charity (Level)|High Charity]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''The Great Journey''''' |after = ''[[Halo_2_Credits|Halo 2 Credits]]''}}
{{level}}
[[Category:Levels]]
[[Category:Levels|Great Journey (Level)]]
[[Category:Halo 2 Campaign]]

Latest revision as of 09:47, August 2, 2010

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