Tactical training round: Difference between revisions
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A '''tactical training round''' (TTR) is a round used to simulate live fire.<ref>'''[[Halo: Contact Harvest]]''', ''page 215''</ref> | A '''tactical training round''' (TTR) is a round used to simulate live fire.<ref>'''[[Halo: Contact Harvest]]''', ''page 215''</ref> | ||
==Description== | ==Description== | ||
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of | The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic and immobilizes the nano-fibers woven into clothing, causing it to harden. This is used for training simulations. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. The rounds also have a tranquilizing effect caused by the anesthetic, essentially paralyzing (or close to it) whatever body part they hit for a short time. The anesthetic in the paint can also knock someone unconscious for up to a few hours, depending on where they are shot. | ||
The rounds are known to be used in [[MA5B ICWS Assault Rifle]]s, [[M6]] Magnum Sidearms, [[SRS99C-S2 AM Sniper Rifle | The rounds are known to be used in [[MA5B ICWS Assault Rifle]]s, [[M6]] Magnum Sidearms, [[SRS99C-S2 AM Sniper Rifle]]s, and [[XBR55]] Battle Rifles.<ref>'''[[Halo: Contact Harvest]]''', ''page ??''</ref> There are also TTR grenades.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[Dirt]]'', ''page ??''</ref> | ||
A less advanced version of a tactical training round is used in the [[paint pellet gun]]. | |||
==Trivia== | ==Trivia== | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Halo: Contact Harvest]]'' | *''[[Halo: Contact Harvest]]'' | ||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' |
Revision as of 07:55, December 10, 2010
Template:Ratings A tactical training round (TTR) is a round used to simulate live fire.[1]
Description
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic and immobilizes the nano-fibers woven into clothing, causing it to harden. This is used for training simulations. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. The rounds also have a tranquilizing effect caused by the anesthetic, essentially paralyzing (or close to it) whatever body part they hit for a short time. The anesthetic in the paint can also knock someone unconscious for up to a few hours, depending on where they are shot.
The rounds are known to be used in MA5B ICWS Assault Rifles, M6 Magnum Sidearms, SRS99C-S2 AM Sniper Rifles, and XBR55 Battle Rifles.[2] There are also TTR grenades.[3]
A less advanced version of a tactical training round is used in the paint pellet gun.
Trivia
- Lieutenant Commander Jilan al-Cygni used two TTR shots to knock Governor Nils Thune unconscious and end his resistance to the evacuation plan for Harvest during the First Battle of Harvest.
List of appearances
Sources
- ^ Halo: Contact Harvest, page 215
- ^ Halo: Contact Harvest, page ??
- ^ Halo: Evolutions - Essential Tales of the Halo Universe, Dirt, page ??