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*A seaborne [[UNSC Navy]] is revealed as well, including a concept of a 26th century aircraft carrier. | *A seaborne [[UNSC Navy]] is revealed as well, including a concept of a 26th century aircraft carrier. | ||
*Along with the cover art for ''[[Halo: Ghosts of Onyx]]'', a full sketch of the [[SPI Armor]] is included. | *Along with the cover art for ''[[Halo: Ghosts of Onyx]]'', a full sketch of the [[SPI Armor]] is included. | ||
*The book reveals | *The book reveals seven armor permutations that didn't make it past the conceptual art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the [[Scout]], [[Rogue]], and [[Hayabusa]] armors. | ||
*The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3. | *The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3. | ||
Revision as of 07:15, December 10, 2010
Template:Ratings Template:Book Info
The Art of Halo 3 is a collection of concept art used for the production of Halo 3. It also includes a collection of commentary by numerous Bungie staff, and is written by Fernando Bueno. The book also includes a foreword by Marcus R. Lehto.
Background
Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of Halo 3.[1] The Art of Halo 3 provides an inside look behind ideas that changed over time. Like the previous Art of Halo, ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the Halo 3 marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.
Contents
- The very first piece of art shown is a colored sketch of a redux MJOLNIR Mark V. However, comparing certain elements from the sketch to the final cover art of Halo: The Cole Protocol, it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the MJOLNIR Mark IV.
- The book reveals how a Halo is built and terraformed.
- The ordnance for each UNSC weapon is shown.
- It is stated, likely inaccurately, that the D77-TC Pelican troop bay is large enough to fit a modern day Abrams M1A1 Tank in it.
- Several other Flood Pure Forms were designed, including a Stealth form, and a concept of a Flood transport vehicle/creature was also created.
- The Guardian Sentinels are revealed and have a strong resemblance to the Compilers from Marathon.
- The Strato-Sentinel is revealed and explained.
- A seaborne UNSC Navy is revealed as well, including a concept of a 26th century aircraft carrier.
- Along with the cover art for Halo: Ghosts of Onyx, a full sketch of the SPI Armor is included.
- The book reveals seven armor permutations that didn't make it past the conceptual art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the Scout, Rogue, and Hayabusa armors.
- The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3.
Trivia
- In late 2008 or 2009, The Art of Halo 3 unknowingly went out of print making it an extremely rare collector's item. Online stores have an average low price of just over $200 with prices known to go well over $1000.
Sources
- ^ Comic-Con 2008 - Halo universe panel