Halo: Reach skulls: Difference between revisions
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==Cloud== | ==Cloud== | ||
The '''Cloud skull''' is a new [[skull]] featured in ''[[Halo: Reach]]''.<ref>[http://www.youtube.com/watch?v=u2AqgsysHXQ ''SDCC: Halo Reach Panel Part 1 '']</ref> When the skull is on, the player's [[Motion Sensor]] is disabled, | The '''Cloud skull''' is a new [[skull]] featured in ''[[Halo: Reach]]''.<ref>[http://www.youtube.com/watch?v=u2AqgsysHXQ ''SDCC: Halo Reach Panel Part 1 '']</ref> When the skull is on, the player's [[Motion Sensor]] is disabled, replacing the [[Fog]] skull in ''Halo 3''.<ref>[http://marketplace.xbox.com/en-US/games/offers/f000001f-0000-4000-8000-00004d53085b?cid=SLink ''Halo: Reach - Firefight Preview'' (Xbox LIVE Marketplace)] - 5:00</ref> | ||
== | ==Firefight Custom Skuuls== | ||
In [[Firefight]], there are three custom made skulls you can have: Red, Blue, and Yellow. | |||
==Sources== | ==Sources== | ||
<references/> | <references/> |
Revision as of 20:35, December 7, 2010
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As with Halo 3, Halo: Reach has difficulty-multipliers in the appearance of human skulls. In addition, all of the skulls featured in Halo 3 will be included in Reach.
Cloud
The Cloud skull is a new skull featured in Halo: Reach.[1] When the skull is on, the player's Motion Sensor is disabled, replacing the Fog skull in Halo 3.[2]
Firefight Custom Skuuls
In Firefight, there are three custom made skulls you can have: Red, Blue, and Yellow.