Forge objects in Halo: Reach/Spawning: Difference between revisions
From Halopedia, the Halo wiki
(Only checked Boarwalk, still need to check others for good measure. IF ANYONE STARTS STRUCTURE, please don't use the template. I propose making a regular table, due to lots of parts and not many maps) |
(Checked every map but Zealot.) |
||
Line 32: | Line 32: | ||
|DefaultCost=0 | |DefaultCost=0 | ||
|DefaultMax=20 | |DefaultMax=20 | ||
|Anchor9Cost=0 | |||
|Anchor9Max=10 | |||
|BreakpointCost=0 | |||
|BreakpointMax=10 | |||
}} | }} | ||
Line 39: | Line 43: | ||
|DefaultCost=0 | |DefaultCost=0 | ||
|DefaultMax=20 | |DefaultMax=20 | ||
|Anchor9Cost=0 | |||
|Anchor9Max=10 | |||
|BreakpointCost=0 | |||
|BreakpointMax=10 | |||
}} | }} | ||
Line 46: | Line 54: | ||
|DefaultCost=0 | |DefaultCost=0 | ||
|DefaultMax=20 | |DefaultMax=20 | ||
|Anchor9Cost=0 | |||
|Anchor9Max=10 | |||
|BreakpointCost=0 | |||
|BreakpointMax=10 | |||
}} | }} | ||
</ul> | </ul> | ||
Line 54: | Line 66: | ||
{{Template:Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Safe Boundary | |name=Safe Boundary | ||
|protip=There is a Safe Area on the default variant of Spire whose center is far beneath the surface of the ground. While the limit is still 4, effectively you can only place 3. | |||
|description= | |description= | ||
|DefaultCost=0 | |DefaultCost=0 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
|Anchor9Cost=0 | |||
|Anchor9Max=5 | |||
|BreakpointCost=0 | |||
|BreakpointMax=5 | |||
|ForgeWorldCost=0 | |||
|ForgeWorldMax=5 | |||
|TempestCost=0 | |||
|TempestMax=5 | |||
}} | }} | ||
Line 64: | Line 85: | ||
|DefaultCost=0 | |DefaultCost=0 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
|Anchor9Cost=0 | |||
|Anchor9Max=5 | |||
|BreakpointCost=0 | |||
|BreakpointMax=5 | |||
|ForgeWorldCost=0 | |||
|ForgeWorldMax=5 | |||
|TempestCost=0 | |||
|TempestMax=5 | |||
}} | }} | ||
</ul> | </ul> |
Revision as of 18:58, December 1, 2010
This article contains details on objects in the Spawning category placeable in Forge mode in Halo Reach. For objects in other categories, please see one of the pages listed below.
It is important to note that placing either a Safe Boundary or a Soft Safe Boundary will reduce the number remaining for both. This also applies, separately from the Safe Boundaries, to Kill Boundaries and Soft Kill Boundaries.
|
Spawning
-
Initial Spawn
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 250 250 250 250 250 250 250 250 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 250 250 250 250 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Respawn Point
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 250 250 250 250 250 250 250 250 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 250 250 250 250 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Initial Loadout Camera
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 32 32 32 32 32 32 32 32 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 32 32 32 32 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Respawn Zone
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 10 20 20 10 20 20 20 20 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 20 20 20 20 With the appropriate Game Label, "ctf_res_zone" and "inv_res_p1" as two specific examples, a Hill Marker can serve as a respawn zone. -
Respawn Zone, Weak
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 10 20 20 10 20 20 20 20 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 20 20 20 20 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Respawn Zone, Anti
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 10 20 20 10 20 20 20 20 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 20 20 20 20 Grey Cost/Max cells indicate that the item is not available on a specific map.
Safe Area Boundaries
Safe Boundary and Soft Safe Boundary share a part limit. Placing either reduces the number remaining for both.
-
Safe Boundary
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 5 4 4 5 4 5 4 4 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 4 4 5 4 There is a Safe Area on the default variant of Spire whose center is far beneath the surface of the ground. While the limit is still 4, effectively you can only place 3. -
Soft Safe Boundary
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 5 4 4 5 4 5 4 4 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 4 4 5 4 Grey Cost/Max cells indicate that the item is not available on a specific map.
Kill Area Boundaries
Kill Boundary and Soft Kill Boundary share a part limit. Placing either reduces the number remaining for both.
-
Kill Boundary
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 32 32 32 32 32 32 32 32 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 32 32 32 32 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Soft Kill Boundary
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 32 32 32 32 32 32 32 32 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 32 32 32 32 Grey Cost/Max cells indicate that the item is not available on a specific map.
|