The Oracle (Level): Difference between revisions
→Part 3: Dead or Alive...Actually, Just Dead
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The battle is divided into four rounds, the first of which begins as soon as the cutscene ends. During the first three rounds, the heretic leader shows up with two holographic duplicates. Your mission is to blast him with one fuel rod in each round, which is all it takes to send him running for cover. The holograms are indistinguishable from the real thing until after you've hit them. At that point, you'll either hear your target vanish in a poof (if it was a hologram) or yell in pain (if it was the leader). The final round can be a bit tricker, as he can potentially deploy more than two holograms, and you'll have to hit him twice in succession to finish him off. Other than that, though, it's the same story as before. Note that his holograms will vanish as soon as he runs off. | The battle is divided into four rounds, the first of which begins as soon as the cutscene ends. During the first three rounds, the heretic leader shows up with two holographic duplicates. Your mission is to blast him with one fuel rod in each round, which is all it takes to send him running for cover. The holograms are indistinguishable from the real thing until after you've hit them. At that point, you'll either hear your target vanish in a poof (if it was a hologram) or yell in pain (if it was the leader). The final round can be a bit tricker, as he can potentially deploy more than two holograms, and you'll have to hit him twice in succession to finish him off. Other than that, though, it's the same story as before. Note that his holograms will vanish as soon as he runs off. | ||
Now this battle could actually be quite tricky if we hadn't come loaded for bear, as the heretic leader and his holograms are somewhat difficult to target and can do a tremendous amount of damage. Fortunately, the patience you showed in carrying that damn fuel rod gun around for the last 1.5 levels is about to pay off | Now this battle could actually be quite tricky if we hadn't come loaded for bear, as the heretic leader and his holograms are somewhat difficult to target and can do a tremendous amount of damage. Fortunately, the patience you showed in carrying that damn fuel rod gun around for the last 1.5 levels is about to pay off big time. The heretic leader begins each round (after the first) by appearing randomly from one of the four vents near the ceiling. Unwisely, he stands there in plain view taunting the Arbiter before flying out to attack. Although he's invulnerable between rounds while he is talking, he is fair game when he stops talking. | ||
So, as the next video shows, your job in the time allotted to you between each round is simply to locate the correct vent, aim in, and then spam the hell out of it with the fuel rod gun as soon as his little speech is over. Given the travel time of your shots, you'll want to begin firing a bit early so the rounds start to impact just as he finishes talking. | So, as the next video shows, your job in the time allotted to you between each round is simply to locate the correct vent, aim in, and then spam the hell out of it with the fuel rod gun as soon as his little speech is over. Given the travel time of your shots, you'll want to begin firing a bit early so the rounds start to impact just as he finishes talking. |