The Oracle (Level): Difference between revisions

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===Part 1: Juggernaut===
===Part 1: Juggernaut===
Its time for you to be reintroduced to the flood who have somehow been released on this station. They generally behave pretty much the same as in Halo 1, though their arsenal has been expanded accordingly and their melee attack is now often a one-hit kill. The exploding carrier forms seem to do less damage than in halo 1, while the infection forms seem to do considerably more. The combat forms have acquired a few more tricks, like driving vehicles and using shields, but that's a problem for a later day. Although it won't affect you on this level, eventually you'll find that the shotgun does not seem quite as effective as it used to be; in its place, though, the energy sword has stepped up as the ultimate flood-killing device.  
Its time for you to be reintroduced to the flood who have somehow been released on this station. They generally behave pretty much the same as in Halo 1, though their arsenal has been expanded accordingly and their melee attack is now often a one-hit kill. The exploding carrier forms seem to do less damage than in Halo 1, while the infection forms seem to do considerably more. The combat forms have acquired a few more tricks, like driving vehicles and using shields, but that's a problem for a later day. Although it won't affect you on this level, eventually you'll find that the shotgun does not seem quite as effective as it used to be; in its place, though, the energy sword has stepped up as the ultimate flood-killing device.  


If you have followed the guide from the previous level, you will have discovered the Infinite Energy Sword glitch. Although the indicator reads 0 and the blade is invisible, it will otherwise sound, act, and wreak devastating carnage just like it did when fully charged. Note, however, that if you drop the sword you won't be able to pick it up again.
If you have followed the guide from the previous level, you will have discovered the Infinite Energy Sword glitch. Although the indicator reads 0 and the blade is invisible, it will otherwise sound, act, and wreak devastating carnage just like it did when fully charged. Note, however, that if you drop the sword you won't be able to pick it up again.


Important Note: save and quit.  
Important Note: Save and quit.  


If you restart the level, you should keep the fuel rod gun, but lose the unlimited energy sword. Therefore, be especially careful with your checkpoints throughout this level and make sure to save and quit only when you are satisfied that you are in a good spot, unless it doesn't matter to you.  
If you restart the level, you should keep the fuel rod gun, but lose the unlimited energy sword. Therefore, be especially careful with your checkpoints throughout this level and make sure to save and quit only when you are satisfied that you are in a good spot, unless it doesn't matter to you.  
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Again, this is a fairly chaotic battle. There are some helpful observations to consider for it though. Clearly, the safest approach is to stay out of the open, along the edge of the room where you can use the columns for cover as necessary. After the first wave of flood is eliminated, another group of heretics will appear from the same entrance that you did, so you may want to remain underneath that side to avoid fire from above. Shortly thereafter, more waves of flood will show up to harass you and the heretics alike. If the infection forms really begin to annoy you, you might consider temporarily switching your fuel rod gun for a sentinel beam; just make sure you don't lose track of it, or forget to pick it up when the battle is over.  
Again, this is a fairly chaotic battle. There are some helpful observations to consider for it though. Clearly, the safest approach is to stay out of the open, along the edge of the room where you can use the columns for cover as necessary. After the first wave of flood is eliminated, another group of heretics will appear from the same entrance that you did, so you may want to remain underneath that side to avoid fire from above. Shortly thereafter, more waves of flood will show up to harass you and the heretics alike. If the infection forms really begin to annoy you, you might consider temporarily switching your fuel rod gun for a sentinel beam; just make sure you don't lose track of it, or forget to pick it up when the battle is over.  


Shortly after you destroy the last of the combat forms, the airlock door at the end of the room will open and a group of heretics (2 elites & 3 grunts) will show up. Staying in the vicinity of the door so you can attack while they're still bunched up in the entrance can make them a bit easier to handle, as the next video shows.  
Shortly after you kill the last of the combat forms, the airlock door at the end of the room will open and a group of heretics (2 elites & 3 grunts) will show up. Staying in the vicinity of the door so you can attack while they're still bunched up in the entrance can make them a bit easier to handle, as the next video shows.  


[http://files4.bungie.org/legwalk/Halo2_LgndWalkHBO_oracle1.mov QuickTime] (586 kb) | [http://files4.bungie.org/legwalk/Halo2_LgndWalkHBO_oracle1.wmv WMP9] (610 kb)
[http://files4.bungie.org/legwalk/Halo2_LgndWalkHBO_oracle1.mov QuickTime] (586 kb) | [http://files4.bungie.org/legwalk/Halo2_LgndWalkHBO_oracle1.wmv WMP9] (610 kb)
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