Tempest: Difference between revisions
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{{Article Quote|Though we may never fully understand these devices, it is not our nature to leave ancient stones unturned.}} | {{Article Quote|Though we may never fully understand these devices, it is not our nature to leave ancient stones unturned.}} | ||
'''Tempest''' is a multiplayer map that will be featured in the [[Noble Map Pack]] for'' [[Halo: Reach]]''. The map is set in an | '''Tempest''' is a multiplayer map that will be featured in the [[Noble Map Pack]] for'' [[Halo: Reach]]''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=29224 '''Bungie.net''': ''Noble Map Pack'']</ref> The map is set in an open environment with many openings and chasms, for a diverse amount of combat in a [[Forerunner]] environment on an unspecified [[Halo Array|Halo installation]], in a complex of structures comprising of a part of the ring's weather control system. Connecting the main structures is a [[Beam emitter|beam of energy]] that will disable any aircraft passing through it with an [[Electromagnetic pulse|EMP]].<ref name="bungie">[http://www.youtube.com/watch?v=xYUgGAUHl8Y '''YouTube''': ''Halo: Reach - Quick Look Tempest'']</ref> | ||
The map will feature a large [[Forge]] palette. | |||
==Trivia== | ==Trivia== | ||
*The tower itself appears reminiscent of the bases on the ''[[Halo 3]]'' multiplayer map [[Vahalla]]. | *The tower itself appears reminiscent of the bases on the ''[[Halo 3]]'' multiplayer map [[Vahalla]]. | ||
*A crashed [[GA-TL1 Longsword-class Interceptor|Longsword]] can be seen on one of the map's beaches.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=29828 Bungie.net image]</ref> | *A crashed [[GA-TL1 Longsword-class Interceptor|Longsword]] can be seen on one of the map's beaches.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=29828 Bungie.net image]</ref> | ||
*The working title for Tempest was "DLC Medium".<ref name="bungie"/> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Tempest-heatmap.jpg|A [[heatmap]] of Tempest. | File:Tempest-heatmap.jpg|A [[heatmap]] of Tempest. | ||
File:Tempest - Comparison01.jpg|Comparison between the first design and | File:Tempest - Comparison01.jpg|Comparison between the first design and finalized design of Tempest. | ||
File:Tempest - Comparison02.jpg|Comparison between the first design and | File:Tempest - Comparison02.jpg|Comparison between the first design and finalized design of Tempest. | ||
</gallery> | </gallery> | ||
Revision as of 10:44, November 24, 2010
Template:Ratings Template:New Content Template:Multiplayer Map Infobox Template:Article Quote Tempest is a multiplayer map that will be featured in the Noble Map Pack for Halo: Reach.[1] The map is set in an open environment with many openings and chasms, for a diverse amount of combat in a Forerunner environment on an unspecified Halo installation, in a complex of structures comprising of a part of the ring's weather control system. Connecting the main structures is a beam of energy that will disable any aircraft passing through it with an EMP.[2]
The map will feature a large Forge palette.
Trivia
- The tower itself appears reminiscent of the bases on the Halo 3 multiplayer map Vahalla.
- A crashed Longsword can be seen on one of the map's beaches.[3]
- The working title for Tempest was "DLC Medium".[2]
Gallery
A heatmap of Tempest.
Sources