Forge objects in Halo 3/Teleporters: Difference between revisions
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Revision as of 21:32, November 19, 2010
This article contains details on Teleporters placeable in Forge mode in Halo 3. For objects in other categories, please see one of the pages listed below.
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Teleporters
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Sender Node
Sends players to a Two-Way or Receiver node.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $5 $5 $5 $5 $5 $5 $5 $5 Max 8 8 8 8 8 8 8 8 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $5 $5 $5 $5 $5 $5 $5 $5 Max 8 8 8 8 8 8 8 8 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $5 $5 $5 $5 $5 $5 $5 $5 Max 8 8 8 8 8 8 8 8 Set the Channel to control the destination. -
Receiver Node
Destination for a Sender or Two-Way Node.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $5 $5 $5 $5 $5 $5 $5 $5 Max 8 8 8 8 8 8 8 8 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $5 $5 $5 $5 $5 $5 $5 $5 Max 8 8 8 8 8 8 8 8 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $5 $5 $5 $5 $5 $5 $5 $5 Max 8 8 8 8 8 8 8 8 Set the Channel to control the destination. -
Two-Way Node
Sends/Receives players to/from other Nodes.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $5 $5 $5 $5 $5 $5 $5 $5 Max 8 8 8 8 8 8 8 8 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $5 $5 $5 $5 $5 $5 $5 $5 Max 8 8 8 8 8 8 8 8 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $5 $5 $5 $5 $5 $5 $5 $5 Max 8 8 8 8 8 8 8 8 Set the Channel to control the destination.
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