Forge objects in Halo 3/Teleporters: Difference between revisions

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Revision as of 21:45, November 16, 2010

  • Sender Node

    Sends players to a Two-Way or Receiver node.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $5 $5 $5 ? $5 $5 $5 $5
    Max 8 8 8 ? 8 8 8 8
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $5 $5 ? $5 $5 $5 ? $5
    Max 8 8 ? 8 8 8 ? 8
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost ? $5 $5 ? $5 $5 $5 $5
    Max ? 8 8 ? 8 8 8 8
    Set the Channel to control the destination.
  • Receiver Node

    Destination for a Sender or Two-Way Node.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $5 $5 $5 ? $5 $5 $5 $5
    Max 8 8 8 ? 8 8 8 8
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $5 $5 ? $5 $5 $5 ? $5
    Max 8 8 ? 8 8 8 ? 8
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost ? $5 $5 ? $5 $5 $5 $5
    Max ? 8 8 ? 8 8 8 8
    Set the Channel to control the destination.
  • Two-Way Node

    Sends/Receives players to/from other Nodes.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $5 $5 $5 ? $5 $5 $5 $5
    Max 8 8 8 ? 8 8 8 8
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $5 $5 ? $5 $5 $5 ? $5
    Max 8 8 ? 8 8 8 ? 8
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost ? $5 $5 ? $5 $5 $5 $5
    Max ? 8 8 ? 8 8 8 8
    Set the Channel to control the destination.