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MA37 assault rifle: Difference between revisions

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*Slower rate of fire and decreased damage per round.  
*Slower rate of fire and decreased damage per round.  
*Larger reticule.  
*Larger reticule.  
*Aesthetic changes that affect most UNSC weapons in Halo: Reach, such as hitscan.  
*Aesthetic changes that affect most UNSC weapons in Halo: Reach, such as [[wikipedia:hitscan|hitscan]].  
*Short, controlled bursts are much more accurate.
*Short, controlled bursts are much more accurate.
*Reload and melee animations have been changed to make it feel more like the [[MA5B Individual Combat Weapon System|MA5B]].  
*Reload and melee animations have been changed to make it feel more like the [[MA5B Individual Combat Weapon System|MA5B]].  

Revision as of 12:19, November 11, 2010

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The MA37 Individual Combat Weapon System (abbreviated MA37 ICWS or MA37 Assault Rifle), or more formally the Individual Combat Weapon System, Caliber 7.62 mm, MA37[1] , also known as the MA5 by the Naval services, is a standard-issue service rifle of the United Nations Space Command. It was first introduced in 2437, and has remained as the primary service rifle of all branches of the UNSC ever since.[1] Its counterpart in the Marine Corps and Navy is the MA5C Individual Combat Weapon System.

Design Details

A blueprint of the MA37.

The MA37 is an air-cooled, gas-operated, magazine-fed, fully-automatic bullpup rifle that fires 32 rounds of 7.62x51mm ammunition. It possesses a built-in ammunition indicator and magnetic compass for orientation similar to that of all other MA5 series rifles. It has a high rate of fire, but due to its inaccuracy, it is highly ineffective at long ranges and inflicts low damage against energy shields.[2]

The MA37 ICWS is a close to medium range weapon. It is most effectively used by fully automatic sustained fire at close range, or by using short, controlled bursts at medium range. It is a balanced starting weapon that can be used effectively in the hands of a skilled player.

Changes from MA5C ICWS in Halo 3

  • Major cosmetic changes such as a more 'skeletal' and detailed body.
  • Shorter overall length.
  • Decreased max magazine capacity down from 352 to 288.
  • Slower rate of fire and decreased damage per round.
  • Larger reticule.
  • Aesthetic changes that affect most UNSC weapons in Halo: Reach, such as hitscan.
  • Short, controlled bursts are much more accurate.
  • Reload and melee animations have been changed to make it feel more like the MA5B.
  • Smoke can be seen coming out of the weapon when fired and sparks can be seen when fired upon metal and rock.

Trivia

Gallery

Appearances

Sources

Template:UNSC Infantry Weapons