Metropolis (Level): Difference between revisions

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== Normal difficulty ==
== Normal difficulty ==
Okay, so here is the level walkthrough for the level Metropolis, on Normal difficulty. Yeah...
Okay, so here is the level walkthrough for the level Metropolis, on Normal difficulty.


So, start off by getting into the Scorpion tank. Wait for the Marines to hitch a ride on the treads, then roll on out over the bridge.
So, start off by getting into the Scorpion tank. Wait for the Marines to hitch a ride on the treads, then roll on out over the bridge.
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Very bad.
Very bad.


So, get to the bottom of the bridge, and prepare yourself for a welcome party. I'll bring the dope! Ahem... Sorry...
So, get to the bottom of the bridge, and prepare yourself for a welcome party. I'll bring the moonshine! Ahem... Sorry...
So, get ready for a wing of Banshees to attack. Shoot them down, then turn your attention to the Ghosts and Wraiths that came out of the tunnel.
So, get ready for a wing of Banshees to attack. Shoot them down, then turn your attention to the Ghosts and Wraiths that came out of the tunnel.


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Eventually a Warthog will come down from a tunnel, and speed up towards a barricade.
Eventually a Warthog will come down from a tunnel, and speed up towards a barricade.
Use tank shells to kill off the squad of Jackals on top of the barricade, then drive the tank forwards until the Marines say something catchy, then jump off the tank.
Use tank shells to kill off the squad of Jackals on top of the barricade, then drive the tank forwards until the Marines say something catchy, then jump off the tank.
Hop off yourself, and swap your Battle Rifle for the Marine's Shotgun.
Hop off yourself, and swap your SMG for the Marine's Shotgun.
Go over the ramp, and jump down onto the road. Waste as much Shotgun ammunition as possible on the aliens here, but save the SMG for later. It will be useful. Trust me.
Go over the ramp, and jump down onto the road. Waste as much Shotgun ammunition as possible on the aliens here, we'll be dropping it soon. Swap to the Rifle if needed. Watch out for snipers that will attempt to... snipe you.


Watch out for snipers that will attempt to... snipe you.
Take out the troops on the ground, then jump up onto the civilian platform to the right.
Shotgun 'em, then charge up over a second barricade.
Toss a frag into the tight alleyway, then charge through, firing the shotgun.
Watch out for the Jackals that may be on the other side of the barricade.
Sprint over the barricade, but watch out for Jackals that may be on the other side.


Swap the Shotgun for a Beam Rifle, then go up into some service areas.
Swap the Shotgun for a Beam Rifle, then go up into some service areas.
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Before moving on, go back and grab the Rocket Launcher lying on the ground beside it's dead owner, then jump back in the tank.
Before moving on, go back and grab the Rocket Launcher lying on the ground beside it's dead owner, then jump back in the tank.
See if you can squeeze through the archway. If not, shoot off one of the Wraith's boost-thingies on the edge of the wings.
See if you can squeeze through the archway. If not, move next to a wall and launch a mortar to knock off multiple parts of the Wraith, including the two boosters at the wingtips that impede your progress.
Drive through the archway, around the nice indoor waterfall, then out into a city-square.
Drive through the archway, around the nice indoor waterfall, then out into a city-square.


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Use mortar blasts to take out the pair of Wraiths, then aim up as a Phantom attacks. Fire a couple of mortars at the bottom of the Phantom to destroy the plasma cannons and the pair of Ghosts. The Phantom will retreat.
Use mortar blasts to take out the pair of Wraiths, then aim up as a Phantom attacks. Fire a couple of mortars at the bottom of the Phantom to destroy the plasma cannons and the pair of Ghosts. The Phantom will retreat.


Now go up the back alley to the left to find a Rocket Launcher plus ammo. Take it, then go back to the bunker to say hello to Corporal Perez.
Now go up the back alley to the left to find a Rocket Launcher plus some useful ammo. Take it, then go back to the bunker to make contact with Corporal Perez.
Go up to the command post to see Sergeant Banks, and a Scorpion Tank be destroyed by the Scarab's mighty plasma cannon.
Go up to the command post to meet Sergeant Banks, and watch a Scorpion Tank get destroyed by the Scarab's mighty plasma cannon.


Okay, inventory check: SMG and a Rocket Launcher. Got 'em? Good. Don't got 'em? Get 'em.
Okay, inventory check: Battle Rifle and fully loaded Rocket Launcher. Got 'em? Good. Don't got 'em? Get 'em.


Go up the stairs to the left, and come to a door where a Marine will be waiting. Take his SMG if you don't have one.
Go up the stairs to the left, and come to a door where a Marine will be waiting to escort you.  
Go up the stairs, onto a water channel.
Go up the stairs, onto a large water channel.
There is a large amount of weapons here, including too many Rocket Packs to count, and Sniper Rifles.
There is a large amount of weapons here, including too many Rocket Packs to count, Sniper Rifles, and about thirty BR packs.
Run forwards to the bridge in front of you, grabbing the nearby RL ammo in stride. As the Scarab goes underneath the bridge jump on.
 
Use your Rocket Launcher and Grenades to wipe out the first wave of troops. There are a couple of Minor Elites, Grunts and Jackals.
Generally the safest strategy is to launch rockets at the infantry platform from the walkway. Use the Battle Rifle too if necessary. Use it for Grunts or unshielded Elites. Multiple waves of troops will emerge from the depths of the Scarab, and they are as follows:
 
First there are a couple of Minor Elites, Grunts and Jackals.


Next a group of snipers will emerge, accompanied by mixed Covenant.
Next a group of snipers will emerge, accompanied by mixed Covenant.


The most deadly wave is to come now.
The most deadly wave is to come now.
Nearly five Major Elites will emerge. Most have dual Plasma Rifles. Use the Rocket Launcher wisely in this bit. Plasma Grenades are useful too.
Nearly five Major Elites will emerge. Most have dual Plasma Rifles.  
If the RL runs out, switch to the SMG.
Watch out for the plasma shots that they will fire at you on the walkway.


Majors dead? Good.  
Majors dead? Good.  
Go down into the depths of the Scarab, with an SMG and Plasma Pistol.
Use the SMG to kill off the pair of Ultra Grunts stationed down there, then overcharge your pistol and fire it at the Ultra Elite, then use the SMG to take him out.
Take out the pair of Major Elites, and the level is finished!


The Scarab will come to the edge of a large dam, and won't be able to continue. This is your chance.
Run to the end of the walkway, and grab the turret. Kill off any remaining Covenant, launch a few remaining rockets, then swap the Launcher for one of the nearby Shotguns leaning against the wall.
Leap down onto the Scarab, kicking through the Covenant bodies, and jump down the ramp into the cockpit.
Pick off a pair of Ultra Grunts with the Battle Rifle, and fire at the Ultra Elite that will emerge.
Be careful with this guy. He can fire his Plasma Rifle with great speed and accuracy, but if you piss him off he will pull out a Sword. Use the shotgun to kill him if he gets too cloes, kill the Majors, and the level is finished!
== Legendary Difficulty ==
== Legendary Difficulty ==


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