Armor abilities: Difference between revisions
→Armor Lockup
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''Armor Lockup'' is an ability that provides the player's shield with a massive boost, preventing the user from taking any damage, acting similar to ''Halo 3'''s [[Invincibility (Equipment)|Invincibility]]. When deactivated, it sends out an EMP blast to nearby enemies, and pushes them away from the player before emerging. Any [[Plasma Grenade]]s sticking to the user are removed upon activation.<ref name="GI"/> There are two versions of this power, one for Elites (red) and one for Spartans (blue-white). The human version of Armor Lock is enabled through [[Unnamed shielding attachment|an external shielding attachment]]. | ''Armor Lockup'' is an ability that provides the player's shield with a massive boost, preventing the user from taking any damage, acting similar to ''Halo 3'''s [[Invincibility (Equipment)|Invincibility]]. When deactivated, it sends out an EMP blast to nearby enemies, and pushes them away from the player before emerging. Any [[Plasma Grenade]]s sticking to the user are removed upon activation.<ref name="GI"/> There are two versions of this power, one for Elites (red) and one for Spartans (blue-white). The human version of Armor Lock is enabled through [[Unnamed shielding attachment|an external shielding attachment]]. | ||
This ability also varies with how long the button is pressed: the longer the button is held, the farther the final blast radius will be. This ability not only works against other players, but also against incoming vehicles. | This ability also varies with how long the button is pressed: the longer the button is held, the farther the final blast radius will be. This ability not only works against other players, but also against incoming vehicles. As a ghost can be destroyed if used right | ||
Its pickup color is red. | Its pickup color is red. |