Armor abilities: Difference between revisions

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''Armor Lockup'' is an ability that provides the player's shield with a massive boost, preventing the user from taking any damage, acting similar to ''Halo 3'''s [[Invincibility (Equipment)|Invincibility]]. When deactivated, it sends out an EMP blast to nearby enemies, and pushes them away from the player before emerging. Any [[Plasma Grenade]]s sticking to the user are removed upon activation.<ref name="GI"/> There are two versions of this power, one for Elites (red) and one for Spartans (blue-white). The human version of Armor Lock is enabled through [[Unnamed shielding attachment|an external shielding attachment]].
''Armor Lockup'' is an ability that provides the player's shield with a massive boost, preventing the user from taking any damage, acting similar to ''Halo 3'''s [[Invincibility (Equipment)|Invincibility]]. When deactivated, it sends out an EMP blast to nearby enemies, and pushes them away from the player before emerging. Any [[Plasma Grenade]]s sticking to the user are removed upon activation.<ref name="GI"/> There are two versions of this power, one for Elites (red) and one for Spartans (blue-white). The human version of Armor Lock is enabled through [[Unnamed shielding attachment|an external shielding attachment]].


This ability also varies with how long the button is pressed: the longer the button is held, the farther the final blast radius will be. This ability not only works against other players, but also against incoming vehicles.
This ability also varies with how long the button is pressed: the longer the button is held, the farther the final blast radius will be. This ability not only works against other players, but also against incoming vehicles. As a ghost can be destroyed if used right


Its pickup color is red.
Its pickup color is red.
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