Da Vinci Code objects: Difference between revisions

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On {{Levelname|Sandtrap}} and {{Levelname|Sandbox}}, spherical objects have been found. These objects, dubbed "easter eggs" and also known as "Da Vinci Eggs", are located near or inside large, tower-like [[Forerunner]] structures, and in both levels serve to keep the player from exiting the level. Despite being called easter eggs, these items were never intended to be discovered by players, they are mere anomalies left in the final version of the game for unknown reasons. Be cautioned, these 'easter eggs' should not be confused with real game easter eggs found else where in the games.
On [[Sandtrap (level)|Sandtrap]] and [[Sandbox (level)|Sandbox]], spherical objects have been found. These objects, dubbed "easter eggs" and also known as "Da Vinci Eggs", are located near or inside large, tower-like [[Forerunner]] structures, and in both levels serve to keep the player from exiting the level. Despite being called easter eggs, these items were never intended to be discovered by players, they are mere anomalies left in the final version of the game for unknown reasons. Be cautioned, these 'easter eggs' should not be confused with real game easter eggs found else where in the games.


===Sandtrap===
===Sandtrap===
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On {{Levelname|Heretic}}, an untextured cube is hidden inside each of the lifts at the center of the map. To reach one of these "Da Vinci Cubes", a player must place a Machine Gun Turret against the top of the lift. They should then proceed to use the [[Forge Turret Glitch]] to enter the small compartment that holds the cube.
On [[Heretic (level)|Heretic]], an untextured cube is hidden inside each of the lifts at the center of the map. To reach one of these "Da Vinci Cubes", a player must place a Machine Gun Turret against the top of the lift. They should then proceed to use the [[Forge Turret Glitch]] to enter the small compartment that holds the cube.


The Da Vinci Cubes power their respective lifts;{{Citation needed}} overloading the map will cause the cubes to vanish, disabling the accompanying lifts. There are only four known Da Vinci Cubes on Heretic. The lifts on Sandtrap are powered by something like cubes;{{Citation needed}} there is a little 2D green square under both lifts, and the ones on Valhalla are man cannons, and man cannons don't have cubes. Interestingly, the Cubes are noticeably smaller than the Easter Eggs on Sandtrap and Sandbox.
The Da Vinci Cubes power their respective lifts;{{Citation needed}} overloading the map will cause the cubes to vanish, disabling the accompanying lifts. There are only four known Da Vinci Cubes on Heretic. The lifts on Sandtrap are powered by something like cubes;{{Citation needed}} there is a little 2D green square under both lifts, and the ones on Valhalla are man cannons, and man cannons don't have cubes. Interestingly, the Cubes are noticeably smaller than the Easter Eggs on Sandtrap and Sandbox.
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In the ''Halo 3'' [[Campaign]] level {{Levelname|The Covenant}}, the [[Time Travel Glitch]] can be used to reveal two Da Vinci Towers hidden outside of the level boundaries. The towers do not appear in normal gameplay, but seem to be glitched or altered copies of the shield-generating towers that the level's objectives center around. Most of the towers' surfaces are untextured, and the non-solid towers don't appear to serve any purpose.
In the ''Halo 3'' [[Campaign]] level [[The Covenant (level)|The Covenant]], the [[Time Travel Glitch]] can be used to reveal two Da Vinci Towers hidden outside of the level boundaries. The towers do not appear in normal gameplay, but seem to be glitched or altered copies of the shield-generating towers that the level's objectives center around. Most of the towers' surfaces are untextured, and the non-solid towers don't appear to serve any purpose.


It is possible that [[Bungie]] created two versions or layers of the normal shield-generating towers. The outer layer is [[Wiktionary:immutable|immutable]], but the inner layer (the "Da Vinci" layer) will vanish if the shield generators in the towers are disabled. It is entirely possible that the Da Vinci Towers are projecting the beams that power the shields, which would explain why disabling the shields removes the towers.
It is possible that [[Bungie]] created two versions or layers of the normal shield-generating towers. The outer layer is [[Wiktionary:immutable|immutable]], but the inner layer (the "Da Vinci" layer) will vanish if the shield generators in the towers are disabled. It is entirely possible that the Da Vinci Towers are projecting the beams that power the shields, which would explain why disabling the shields removes the towers.
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==Trivia==
==Trivia==
*In ''[[Halo 3: ODST]]'', on the level, {{Levelname|Kizingo Boulevard}}, there is a large rectangle southwest of Mombasa Island outside and on the floor of the level map. This rectangle is a "Da Vinci" rectangle that has no strategic placement and is surrounded by a void. A void contains no textures nor solids, and is empty, hence called a void.
*In ''[[Halo 3: ODST]]'', on the level, [[Kizingo Boulevard (level)|Kizingo Boulevard]], there is a large rectangle southwest of Mombasa Island outside and on the floor of the level map. This rectangle is a "Da Vinci" rectangle that has no strategic placement and is surrounded by a void. A void contains no textures nor solids, and is empty, hence called a void.
*More untextured Da Vinci Code Objects can be seen in the ''Halo 3'' [[ViDoc]] [[Halo 3 ViDoc: Et Tu, Brute?|Et Tu Brute?]].
*More untextured Da Vinci Code Objects can be seen in the ''Halo 3'' [[ViDoc]] [[Halo 3 ViDoc: Et Tu, Brute?|Et Tu Brute?]].
*In the ''[[Halo 3]]'' level {{Levelname |Halo}}, [[Guilty Spark]] contains a "Da Vinci" spherical object in him. It only becomes visible when he is in the process of overloading and failing.
*In the ''[[Halo 3]]'' level [[Halo (level)|Halo]], [[Guilty Spark]] contains a "Da Vinci" spherical object in him. It only becomes visible when he is in the process of overloading and failing.


==Gallery==
==Gallery==
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