Powerhouse: Difference between revisions
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*Like almost all ''Halo: Reach'' multiplayer maps (excluding [[Forge World]]), the map was re-purposed from the campaign, although the campaign level takes place at night instead of day in the level [[Nightfall]].<ref>[http://uk.gamespot.com/events/microsoftx10/story.html?sid=6250303&tag=picks;title;4 '''GameSpot:''' ''Halo: Reach First Look'']</ref> | *Like almost all ''Halo: Reach'' multiplayer maps (excluding [[Forge World]]), the map was re-purposed from the campaign, although the campaign level takes place at night instead of day in the level [[Nightfall]].<ref>[http://uk.gamespot.com/events/microsoftx10/story.html?sid=6250303&tag=picks;title;4 '''GameSpot:''' ''Halo: Reach First Look'']</ref> | ||
*Powerhouse's art style and environmental layout is very similar to that of ''[[Halo 3]]'''s {{Levelname|High Ground}} multiplayer level. | *Powerhouse's art style and environmental layout is very similar to that of ''[[Halo 3]]'''s {{Levelname|High Ground}} multiplayer level. | ||
*If you jump into the abyss at certain points, such as the broken bridge or the end of the spillway, the text below the radar will say "Vaya con Dios!" ("Go with God!" in Spanish). It is easier to see if you have the jetpack. <ref>[http://www.bungie.net/ | *If you jump into the abyss at certain points, such as the broken bridge or the end of the spillway, the text below the radar will say "Vaya con Dios!" ("Go with God!" in Spanish). It is easier to see if you have the jetpack. <ref>[http://www.bungie.net/stats/reach/fileshare.aspx?player=CJtheDJ96&fc=0 '''Bungie.net:''' ''File Share: ¡Vaya con Dios!'']</ref> | ||
==Gallery== | ==Gallery== |