Cortana (level)/Walkthrough: Difference between revisions

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===The Pelican===
===The Pelican===
For the next area you'll want to be quick. Follow the path up and around. You should see a couple of Deployable Covers here. Grab one and make your way to the large opening in the wall, leading outside the High Charity. There are many Combat Forms here as well as [[Flood Stalker Form|Stalker Forms]] that like to become Ranged Forms. Load up on ammunition here at the [[Pelican]] and get ready to move. You can grab the [[M7057/Defoliant Projector|Flamethrower]] here. It can be a great help on lower difficulties, but on Legendary difficulty it is best to leave it: you will probably end up getting killed by burning Flood forms. From here you have a choice, you can set up your Deployable Cover and shoot out the Combat and Ranged forms, or you can run past them. You're going to need as much ammunition as possible, so while you could clean out this area (and if you're playing the [[Campaign Scoring|Meta-Game]] for points you should) you're much better off just running back inside, going to the left, and making your way to the porta and to the next area. The Flood will not follow you once the porta closes.
For the next area you'll want to be quick. Follow the path up and around. You should see a couple of Deployable Covers here. Grab one and make your way to the large opening in the wall, leading outside the High Charity. There are many Combat Forms here as well as [[Flood Stalker Form|Stalker Forms]] that like to become Ranged Forms. Load up on ammunition here at the [[Pelican]] and get ready to move. You can grab the [[M7057/Defoliant Projector|Flamethrower]] here. It can be a great help on lower difficulties, but on Legendary difficulty it is best to leave it: you will probably end up getting killed by burning Flood forms. If you choose to leave it here, it will greatly help at the end of the level (which is at the Pelican). From here you have a choice, you can set up your Deployable Cover and shoot out the Combat and Ranged forms, or you can run past them. You're going to need as much ammunition as possible, so while you could clean out this area (and if you're playing the [[Campaign Scoring|Meta-Game]] for points you should) you're much better off just running back inside, going to the left, and making your way to the porta and to the next area. The Flood will not follow you once the porta closes.


The room behind the porta contains a small slope and several Infection Forms. The chamber is filled with dead [[Sangheili|Elites]] and [[Jiralhanae|Brutes]], as well as some grenades. You can throw a grenade to set off a chain reaction and weaken or kill any Flood that re-animates. Finish the Flood off with the Energy Sword. In the next tunnel, grab either a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] (good for clearing away Flood if you get surrounded) or a new Energy Sword (usually the best choice), and then drop through the hole in the floor to continue.
The room behind the porta contains a small slope and several Infection Forms. The chamber is filled with dead [[Sangheili|Elites]] and [[Jiralhanae|Brutes]], as well as some grenades. You can throw a grenade to set off a chain reaction and weaken or kill any Flood that re-animates. Finish the Flood off with the Energy Sword. In the next tunnel, grab either a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] (good for clearing away Flood if you get surrounded) or a new Energy Sword (usually the best choice), and then drop through the hole in the floor to continue.
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=== The Terminal Room ===
=== The Terminal Room ===
You're going to drop back into the long hallway from before with all the ranged forms. Now there are just a lot of combat forms eager to kill you. Use the Carbine until your clip runs dry then switch in your Energy sword to finish them off. Advance cautiously as there are a few carrier forms here that will just ruin your day. Use your stickies here and don't worry about refilling. Once you're back in the terminal room bring up the Carbine. There's no good way to really pull this off, so use your best judgment for cover and take out all the flood in this area. You really can't run through it so just take a second and finish off the flood here. There are only about eight or ten combat forms here so it shouldn't take too long.
You'll drop back into the long hallway where all the Ranged Forms were. Now there are just a lot of Combat Forms eager to kill you. Use the Carbine until your magazine runs dry, then switch to your Energy Sword to finish them off. Advance cautiously as there are a few Carrier Forms here that will just ruin your day. Stick them with grenades and don't worry about refilling. Once you're back in the terminal room bring up the Carbine. There's not really one good way to pull this off, so use your best judgment for cover and take out all the Flood in this area. Don't try to run through them. There are only about eight or ten Combat Forms here so killing them shouldn't take too long.


=== The Pelican ===
=== The Pelican ===
After you drop through this area you'll run into your first large room again. And you'll run into [[Thel 'Vadam|The Arbiter]] who will be cleaning out The Flood with the Flamethrower you left earlier. Run past him and straight to the Pelican. Hop on board and...
After you make your way through this area you'll run into the first large room again. You'll find the [[Arbiter (Character)|Arbiter]] who will be cleaning out the Flood. If you left the Flamethrower when you first reached the Pelican, the Arbiter will be using it. Run past him and straight to the Pelican. Hop on board and...


==Speed Run Walkthrough==
==Speed Run Walkthrough==
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