Cortana (level)/Walkthrough: Difference between revisions

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:There are no Regenerators and many Ranged and Infection Forms. Not recommended despite the vast amount of close melee situations you will be involved in.
:There are no Regenerators and many Ranged and Infection Forms. Not recommended despite the vast amount of close melee situations you will be involved in.
*'''Tough Luck'''
*'''Tough Luck'''
:A consequence-free multiplier; the Flood don't dodge.
:The flood often don't have anywhere to dodge to, and they usually forget dodge anyway.
*'''Catch'''
*'''Catch'''
:Activate this skull if you have it; the Flood don't use grenades, but they will drop more when they die, and will cause many deadly chain reactions if you throw a grenade near one, the only detraction here is large chain reactions can also burst growth pods.
:Activate this skull if you have it; the Flood don't use grenades, but they will drop more when they die, and will cause many deadly chain reactions if you throw a grenade near one, the only detraction here is large chain reactions can also burst growth pods.
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:Ammunition is scarce on this level, and why make it more difficult. Conversely there are a number of Weapon cases with fully charged items, so if you are an accurate shooter, and with all the meleeing you should be doing you can succeed with this skull on.
:Ammunition is scarce on this level, and why make it more difficult. Conversely there are a number of Weapon cases with fully charged items, so if you are an accurate shooter, and with all the meleeing you should be doing you can succeed with this skull on.
*'''Thunderstorm'''
*'''Thunderstorm'''
:Nearly consequence-free; a few more shielded Combat Forms are all that will result.
:Nearly consequence-free; a few more shielded Combat Forms are all that will result, though bare in mind they can be hard to kill on higher difficulties.
*'''Tilt'''
*'''Tilt'''
:This skull is probably the most annoying, but also the easiest to get around. Your plasma weapons will become very ineffective, but projectile weapons like the Spiker and Human weapons are twice as deadly. Being able to aim properly is key here as headshots with the Carbine aren't affected.
:This skull is probably the most annoying, but also the easiest to get around. Your plasma weapons will become very ineffective, but projectile weapons like the Spiker and Human weapons are twice as deadly. Being able to aim properly is key here as headshots with the Carbine aren't affected.
*'''Mythic'''
*'''Mythic'''
:Much like the "Tilt" skull, for experienced players it's going to be more annoying than anything else. Accurate fire and knowing your weapons will effectively negate the consequences of activating this Skull. For inexperienced players, and those with difficulty aiming, this skull can be a death sentence.
:Much like the "Tilt" skull, for experienced players it's going to be more annoying than anything else. Accurate fire and knowing your weapons will effectively negate the consequences of activating this Skull. For inexperienced players, and those with difficulty aiming, this skull can be a death sentence.
====Silver====
====Silver====
*'''Blind'''
*'''Blind'''