Gravemind (level)/Walkthrough: Difference between revisions

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*[[Shade#Shade (Halo 2)|Shade]]  
*[[Shade#Shade (Halo 2)|Shade]]  
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Anger Skull]] (Legendary Only)  
*[[Anger Skull]] (Legendary Only)
==Vehicles ==  
 
==Vehicles==
*[[UNSC Frigate|Frigate]] [[UNSC In Amber Clad]] (non-drivable)
*[[UNSC Frigate|Frigate]] [[UNSC In Amber Clad]] (non-drivable)


=='''Normal Walkthrough'''==
==Normal Walkthrough==
===Overview===
===Overview===
This is the longest level in Halo 2. There's a reason it's the last one to get a walkthrough posted: this level will take you a while. Parts of it are tedious, but it's quite worth it in the end.
This is the longest level in Halo 2. There's a reason it's the last one to get a walkthrough posted: this level will take you a while. Parts of it are tedious, but it's quite worth it in the end.
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When you're done with them, go through the opposite door. Cortana will start talking, and you can stand there or look around or whatever, because when she's finished talking the next cut-scene begins. You're done with the longest level in Halo 2!
When you're done with them, go through the opposite door. Cortana will start talking, and you can stand there or look around or whatever, because when she's finished talking the next cut-scene begins. You're done with the longest level in Halo 2!


=='''Speed Run Walkthrough'''==
==Speed Run Walkthrough==
 
There are many places in the level that require you to kill all the enemies present before a door will open for you. That limits the amount of speed-running that you can do, and makes it pointless to write a detailed speed run for the entire level. However, after you rescue the Marines, there are several places where you can take short cuts that significantly reduce the time and effort needed to complete the level.
There are many places in the level that require you to kill all the enemies present before a door will open for you. That limits the amount of speed-running that you can do, and makes it pointless to write a detailed speed run for the entire level. However, after you rescue the Marines, there are several places where you can take short cuts that significantly reduce the time and effort needed to complete the level.


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===Inside Job===
===Inside Job===
====Council Chamber Tower====
====Council Chamber Tower====
Quickly back up, then take out the [[Jiralhanae|Brute]] [[Honor Guard Brute|Honor Guards]].  Kill the [[Type-33 Guided Munitions Launcher|Needler]] [[Unggoy|Grunts]], and then any Grunts with [[Type-25 Directed Energy Pistol|Plasma Pistols]].  But leave one Grunt alive to prevent the next wave from spawning.  The enemies in this room can kill you very quickly, but it's possible to enter some of the corridors from which they spawn, specifically the ones on the ends.  To do so, walk alongside the corridors, next to them, until you trigger the doors.  Then you can enter the corridors.  Carry all of the weapons (by [[Dual Wielding|dual-wielding]]) into your corridor of choice, then take out the remaining Grunt and quickly back into your corridor. [[Image:Stockpile.jpg|thumb|right|Stockpiling weapons in a corridor will aid the player in dealing with the waves of Brutes and Grunts in the Council Chamber.]]
Quickly back up, then take out the [[Jiralhanae|Brute]] [[Honor Guard Brute|Honor Guards]].  Kill the [[Type-33 Guided Munitions Launcher|Needler]] [[Unggoy|Grunts]], and then any Grunts with [[Type-25 Directed Energy Pistol|Plasma Pistols]].  But leave one Grunt alive to prevent the next wave from spawning.  The enemies in this room can kill you very quickly, but it's possible to enter some of the corridors from which they spawn, specifically the ones on the ends.  To do so, walk alongside the corridors, next to them, until you trigger the doors.  Then you can enter the corridors.  Carry all of the weapons (by [[Dual Wielding|dual-wielding]]) into your corridor of choice, then take out the remaining Grunt and quickly back into your corridor.


[[File:Stockpile.jpg|thumb|right|Stockpiling weapons in a corridor will aid the player in dealing with the waves of Brutes and Grunts in the Council Chamber.]]


The next wave will spawn.  Grab a [[Brute Plasma Rifle]] (and another if you would like) and step forward to trigger the doors to the Council Chamber.  Fire a burst at any enemy you would like, then quickly back in.  Wait for the Brutes and Grunts to stop bombarding the door, then repeat.  When the Brute berserks, kill him with a Needler.  As before, try to leave one Grunt alive to suppress the next wave as you gather all of the weapons that the enemies dropped.
The next wave will spawn.  Grab a [[Brute Plasma Rifle]] (and another if you would like) and step forward to trigger the doors to the Council Chamber.  Fire a burst at any enemy you would like, then quickly back in.  Wait for the Brutes and Grunts to stop bombarding the door, then repeat.  When the Brute berserks, kill him with a Needler.  As before, try to leave one Grunt alive to suppress the next wave as you gather all of the weapons that the enemies dropped.
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====Traveling to Mausoleum Tower====
====Traveling to Mausoleum Tower====
Open the door to Valley of Tears A.  Let the fight between the Brute and Elite come to an end.  The survivor will enter your room; take him out.  Before you actually enter the Valley, you need to deal with the four snipers.  One is on the platform directly across from you.  Another is on a covered cliff to the left of the first.  A third is on a [[Deployable Lookout Tower]] to the right of your position, and the fourth is next to a drop pod to your left.  Grab a fresh Beam Rifle and snipe the two [[Elite Ranger|Ranger Elites]].  They will die to a single headshot.  The way out of the valley is to the far right.
Open the door to Valley of Tears A.  Let the fight between the Brute and Elite come to an end.  The survivor will enter your room; take him out.  Before you actually enter the Valley, you need to deal with the four snipers.  One is on the platform directly across from you.  Another is on a covered cliff to the left of the first.  A third is on a [[Deployable Lookout Tower]] to the right of your position, and the fourth is next to a drop pod to your left.  Grab a fresh Beam Rifle and snipe the two [[Elite Ranger|Ranger Elites]].  They will die to a single headshot.  The way out of the valley is to the far right.


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====Mausoleum Tower====
====Mausoleum Tower====
Kill the Stealth Elite in the sloped room, then take out the Grunts.
Kill the Stealth Elite in the sloped room, then take out the Grunts.


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<references/>
<references/>


{{Succession box
| before = ''[[Quarantine Zone (Level)/Walkthrough|Quarantine Zone]]'' <br />
| title = Halo 2 Campaign Walkthroughs
| years = '''''Gravemind'''''
| after = ''[[Uprising (Level)/Walkthrough|Uprising]]''
}}


{{succession box | before = ''[[Quarantine Zone (Level)/Walkthrough|Quarantine Zone]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''Gravemind''''' |after = ''[[Uprising (Level)/Walkthrough|Uprising]]''}}
[[Category:Walkthrough]]
[[Category:Walkthrough]]