Generator Defense: Difference between revisions

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Generator Defense will be exclusively played on the map {{Levelname|Overlook}} in ''Halo: Reach Multiplayer Beta''.<ref name="1UP"/> Overall, the gametype is basically an attack-and-defend type of gameplay. There are only two rounds in the gametype; a total of five minutes in each round.<ref name="1UP"/>
Generator Defense will be exclusively played on the map {{Levelname|Overlook}} in ''Halo: Reach Multiplayer Beta''.<ref name="1UP"/> Overall, the gametype is basically an attack-and-defend type of gameplay. There are only two rounds in the gametype; a total of five minutes in each round.<ref name="1UP"/>


The defenders consist of a three-man [[SPARTAN-III]] team on top of a well defended hill while the attackers are a three-man [[Sangheili]] team that start at the bottom of a hill and as such have to fight their way up to the generators. There are a total of three defense generators on the map which the Spartans have to defend. At the beginning of each match, several weapon caches will be distributed by a [[C709 Longsword-class Interceptor|Longsword]] in different locations on the map; each weapon cache can potentially be a [[Spartan Laser]], a [[Sniper Rifle System 99D Anti-Matériel|Sniper Rifle]] or a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. Each generators will be able to lock themselves down -- hence, becoming invulnerable to attacks -- for a brief amount of 30 seconds and having a brief cooldown after the active time period.
The defending team consists of a three [[SPARTAN-III]]s on top of a well-defended hill while the attacking team consists of a three [[Sangheili]] that start at the bottom of a hill and as such have to fight their way up to the generators. There are a total of three defense generators on the map which the Spartans have to defend. At the beginning of each match, several weapon caches will be distributed by a [[C709 Longsword-class Interceptor|Longsword]] in different locations on the map; each weapon cache can potentially be a [[Spartan Laser]], a [[Sniper Rifle System 99D Anti-Matériel|Sniper Rifle]] or a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. Each generators will be able to lock themselves down -- hence, becoming invulnerable to attacks -- for a brief amount of 30 seconds and having a brief cooldown after the active time period.


==Sources==
==Sources==

Revision as of 11:37, April 14, 2010

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An MEP-PU-2550D/E Generator under attack during a match of Generator Defense in Halo: Reach Multiplayer Beta.
A game of Generator Defense in progress.

Generator Defense, also referred as Network Test One, is a gametype in Halo: Reach Multiplayer Beta.[1]

Overview

Generator Defense will be exclusively played on the map Template:Levelname in Halo: Reach Multiplayer Beta.[1] Overall, the gametype is basically an attack-and-defend type of gameplay. There are only two rounds in the gametype; a total of five minutes in each round.[1]

The defending team consists of a three SPARTAN-IIIs on top of a well-defended hill while the attacking team consists of a three Sangheili that start at the bottom of a hill and as such have to fight their way up to the generators. There are a total of three defense generators on the map which the Spartans have to defend. At the beginning of each match, several weapon caches will be distributed by a Longsword in different locations on the map; each weapon cache can potentially be a Spartan Laser, a Sniper Rifle or a Rocket Launcher. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. Each generators will be able to lock themselves down -- hence, becoming invulnerable to attacks -- for a brief amount of 30 seconds and having a brief cooldown after the active time period.

Sources