Generator Defense: Difference between revisions

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[[File:Generator Defense.jpg|thumb|A game of Generator Defense in progress.]]
'''Generator Defense''', also referred as '''Network Test One''', is a gametype in [[Halo: Reach Multiplayer Beta]].<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref>


==Overview==
Generator Defense will be exclusively played on the map {{Levelname|Overlook}} in ''Halo: Reach Multiplayer Beta''.<ref name="1UP"/> Overall, the gametype is basically an attack-and-defend type of gameplay. There are only two rounds in the gametype; a total of five minutes in each round.<ref name="1UP"/>


[[File:541.jpg|thumb|A game of Generator Defense in progress.]]
The defenders consist of a three-man [[SPARTAN-III]] team on top of a well defended hill while the attackers are a three-man [[Sangheili]] team that start at the bottom of a hill and as such have to fight their way up to the generators. There are a total of three defense generators on the map which the Spartans have to defend. At the beginning of each match, several weapon caches will be distributed by a [[C709 Longsword-class Interceptor|Longsword]] in different locations on the map; each weapon cache can potentially be a [[Spartan Laser]], a [[Sniper Rifle System 99D Anti-Matériel|Sniper Rifle]] or a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. Each generators will be able to lock themselves down -- hence, becoming invulnerable to attacks -- for a brief amount of 30 seconds and having a brief cooldown after the active time period.
 
'''Generator Defense''' is a new game-type being introduced in the [[Halo: Reach Beta]]. It also referred to by [[Bungie]] as "Network Test One".
 
==Gameplay==
 
The game-type will be exclusively played on the map [[Overlook]]. The game is in an attack and defend style of gameplay. The defenders consist of a three man [[Spartan-III]] team on top of a well defended hill.The attackers are a 3 man [[Sangheili]] team that start at the bottom of a hill and have to fight their way up to the generators. There are three generators on the map which the Spartans have to defend. At the beginning of each match there is a weapon drop where a Longsword flies over and drops off three random power weapons in different random locations on the map. Each weapon pod has a random chance of being a [[Spartan Laser]], a [[Sniper rifle]], or a [[Rocket Launcher]]. The weapons are distributed evenly around the map so that both Spartans and Elites have an equal chance of obtaining them. There are two rounds and five minutes to each round. An additional detail about the generators is that they have a lockdown similar to [[Armor Lock]] , where the generator are invulnerable to attack for a 30 second time period and results in having a brief cool-down afterward.<ref>1Up Reach Multiplayer Article[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p=]"</ref>


==Sources==
==Sources==
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[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Revision as of 10:35, April 14, 2010

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Promotional image for the Halo: Reach Multiplayer Beta featuring an MEP-PU-2550D/E Generator under attack during a match of Generator Defense on the Firefight map Overlook. From the Halo: Reach press kit.
A game of Generator Defense in progress.

Generator Defense, also referred as Network Test One, is a gametype in Halo: Reach Multiplayer Beta.[1]

Overview

Generator Defense will be exclusively played on the map Template:Levelname in Halo: Reach Multiplayer Beta.[1] Overall, the gametype is basically an attack-and-defend type of gameplay. There are only two rounds in the gametype; a total of five minutes in each round.[1]

The defenders consist of a three-man SPARTAN-III team on top of a well defended hill while the attackers are a three-man Sangheili team that start at the bottom of a hill and as such have to fight their way up to the generators. There are a total of three defense generators on the map which the Spartans have to defend. At the beginning of each match, several weapon caches will be distributed by a Longsword in different locations on the map; each weapon cache can potentially be a Spartan Laser, a Sniper Rifle or a Rocket Launcher. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. Each generators will be able to lock themselves down -- hence, becoming invulnerable to attacks -- for a brief amount of 30 seconds and having a brief cooldown after the active time period.

Sources