Two Arbiters glitch: Difference between revisions

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When you have de-activated the third tower, get in the tank before the Arbiter gets in the Phantom and blow it up while he's in it. The Arbiter won't leave the level like he's scripted to, and after the second comes down from the [[Phantom]], it won't have a waypoint above his head. The second one may be teleported when you get to certain parts in the [[Citadel (Forerunner)|Citadel]].
When you have de-activated the third tower, get in the tank before the Arbiter gets in the Phantom and blow it up while he's in it. The Arbiter won't leave the level like he's scripted to, and after the second comes down from the [[Phantom]], it won't have a waypoint above his head. The second one may be teleported when you get to certain parts in the [[Citadel (Forerunner)|Citadel]].


Another method simply requires that you kill the Arbiter just as Truth starts speaking, immediately before the cutscene when you enter the Citadel after defeating the two [[Scarab]]s.
Another method simply requires that you kill the Arbiter just as Truth starts speaking, immediately before the cutscene when you enter the Citadel after defeating the two [[Scarab]]s


==== Four Arbiters ====
The Four Arbiters Glitch is a variant of the [[Two Arbiters Glitch]] that can only be exploited on The Covenant. The glitch can only be performed at Mission Start and Rally Point Alpha.




==== Instructions ====
==== Three Arbiters Glitch on The Covenant ====
Pick up the [[Power Drain]]. Continue to the third tower. Destroy the [[Anti-Air Wraith]] on the left.  Enter the third tower. Deactivate the third tower.
The Three Arbiters Glitch or The Early Two Arbiters Glitch can only be performed on the Halo 3 level The Covenant. When the glitch is performed, the player can get two Arbiters earlier in the level. To completely perform the glitch, pick up the Power Drain.


After the cutscene, escape the [[Flood]] and activate the elevator. When you get downstairs, Arbiter and the [[Elites]] will be fighting the Flood. Kill the Arbiter and go to the entrance of the third tower. The second Arbiter will be spawned outside. Go outside and there will be a Phantom. Destroy the Phantom.  
When you have deactivated the third tower, ignore the Flood and activate the elevator and go downstairs. You will see the Arbiter and the Elites fighting the Flood. Kill the Arbiter and go to the entrance of the third tower, but do not go outside. The second Arbiter will be spawned. When the first Arbiter rises up and leaves the tower, go outside and you will see a Separatist Phantom. Destroy the Phantom. Get the two Arbiters in the Warthog; on Heroic and Legendary, you should give the Rocket Launcher to the Arbiter riding shotgun. Drive the Warthog to the Hornets. It is possible to drive to the Hornets without killing all of the enemies; any enemy that the Arbiters didn't kill will be instantly killed. After you have killed the two Scarabs, the third Arbiter will be spawned. Get the two Arbiters in the Warthog into the [[Citadel (Forerunner)|Citadel]]; drive the Warthog to the Citadel entrance and stick the Warthog with a sticky grenade.  


Get in the [[Warthog]] and get the two Arbiters to ride in the Warthog. On Legendary, you should give one of the Arbiter the Rocket Launcher, as the combined attack of the Gauss Cannon and the Rocket Launcher is devastating.  
After the Cortana Moment, if the player wants to retain four Arbiters instead of three, kill the third Arbiter as you get the loading point.


Drive the Warthog to the [[Hornets]]. It is possible to drive to the Hornets without killing any enemies; any remaining enemies will be instantly killed.
After the cutscene depicting Miranda Keyes death, get to the third bridge. There will be three or four Arbiters, depending on the player's choice. To bring the Arbiters to the end of the level, deploy the Power Drain and headshot the three Arbiters that can die and activate the bridge. After the cutscene, the Arbiters will remain and help you kill the Flood.
 
After you kill the two Scarabs, the third Arbiter will be spawned.
 
Get the two Arbiters in the Warthog into the [[Citadel (Forerunner)|Citadel]]. After the [[Cortana Moment]], kill the third Arbiter as you get the loading point.
 
After the cutscene, go to the third bridge. There will be four Arbiters. Deploy the Power Drain and headshot the three Arbiters that can be killed and activate the bridge.
 
After the cutscene, you will have four Arbiters that will accompany you to the end of the level.


==== Explanation ====
==== Explanation ====
The glitch works on the Covenant because when the Phantom begins to engage its [[Active Camouflage]], all of the Elites on board are removed from the level, as can be seen by players who actually get on the Phantom with the Elites. By destroying the Phantom, a player performing this glitch stops the Phantom from engaging Active Camouflage, which prevents the Arbiter and the Elites from being removed from the level. Therefore, the Arbiter remains with you. As the game is unaware of the Phantom's destruction and this Arbiter's continued existence, it spawns another Arbiter the next time the Phantom shows up.
The glitch works on the Covenant because when the Phantom begins to engage its [[Active Camouflage]], all of the Elites on board are removed from the level, as can be seen by players who actually get on the Phantom with the Elites. By destroying the Phantom, a player performing this glitch stops the Phantom from engaging Active Camouflage, which prevents the Arbiter and the Elites from being removed from the level. Therefore, the Arbiter remains with you. As the game is unaware of the Phantom's destruction and this Arbiter's continued existence, it spawns another Arbiter the next time the Phantom shows up.


The Three Arbiters Glitch works on The Covenant, when the Flood arrive on the Ark, since the game is scripted to spawn the second Arbiter when it cannot detect the first Arbiter. The reason for this is unknown.
The Three Arbiters Glitch works on The Covenant, when the Flood arrive on the Ark, since the game is scripted to spawn the second Arbiter when it cannot detect the first Arbiter.


Cloning the Arbiter by killing him prior to a cutscene is merely a manifestation of the [[Life After Death]] glitch.
Cloning the Arbiter by killing him prior to a cutscene is merely a manifestation of the [[Life After Death]] glitch.


=== Halo ===
=== Halo ===

Revision as of 23:28, November 9, 2009

Merge-arrows.gif
It has been suggested that this article or section be merged with Life After Death.

The Two Arbiters Glitch is a glitch that can be exploited in three Halo 3 Campaign levels: The Ark, The Covenant, and Halo. The glitch, which can only be performed in single-player, causes the Arbiter to be duplicated for a portion of the level.

Instructions

The Ark

Main article: Life After Death § The Ark

Killing the Arbiter immediately before you activate the Cartographer will result in his duplication, though one of the Arbiters will leave as scripted. The Arbiter spawned outside the building at Mission Start and Rally Point Alpha is invincible. The Arbiter spawned inside the building can be killed.

The Covenant

When you have de-activated the third tower, get in the tank before the Arbiter gets in the Phantom and blow it up while he's in it. The Arbiter won't leave the level like he's scripted to, and after the second comes down from the Phantom, it won't have a waypoint above his head. The second one may be teleported when you get to certain parts in the Citadel.

Another method simply requires that you kill the Arbiter just as Truth starts speaking, immediately before the cutscene when you enter the Citadel after defeating the two Scarabs


Three Arbiters Glitch on The Covenant

The Three Arbiters Glitch or The Early Two Arbiters Glitch can only be performed on the Halo 3 level The Covenant. When the glitch is performed, the player can get two Arbiters earlier in the level. To completely perform the glitch, pick up the Power Drain.

When you have deactivated the third tower, ignore the Flood and activate the elevator and go downstairs. You will see the Arbiter and the Elites fighting the Flood. Kill the Arbiter and go to the entrance of the third tower, but do not go outside. The second Arbiter will be spawned. When the first Arbiter rises up and leaves the tower, go outside and you will see a Separatist Phantom. Destroy the Phantom. Get the two Arbiters in the Warthog; on Heroic and Legendary, you should give the Rocket Launcher to the Arbiter riding shotgun. Drive the Warthog to the Hornets. It is possible to drive to the Hornets without killing all of the enemies; any enemy that the Arbiters didn't kill will be instantly killed. After you have killed the two Scarabs, the third Arbiter will be spawned. Get the two Arbiters in the Warthog into the Citadel; drive the Warthog to the Citadel entrance and stick the Warthog with a sticky grenade.

After the Cortana Moment, if the player wants to retain four Arbiters instead of three, kill the third Arbiter as you get the loading point.

After the cutscene depicting Miranda Keyes death, get to the third bridge. There will be three or four Arbiters, depending on the player's choice. To bring the Arbiters to the end of the level, deploy the Power Drain and headshot the three Arbiters that can die and activate the bridge. After the cutscene, the Arbiters will remain and help you kill the Flood.

Explanation

The glitch works on the Covenant because when the Phantom begins to engage its Active Camouflage, all of the Elites on board are removed from the level, as can be seen by players who actually get on the Phantom with the Elites. By destroying the Phantom, a player performing this glitch stops the Phantom from engaging Active Camouflage, which prevents the Arbiter and the Elites from being removed from the level. Therefore, the Arbiter remains with you. As the game is unaware of the Phantom's destruction and this Arbiter's continued existence, it spawns another Arbiter the next time the Phantom shows up.

The Three Arbiters Glitch works on The Covenant, when the Flood arrive on the Ark, since the game is scripted to spawn the second Arbiter when it cannot detect the first Arbiter.

Cloning the Arbiter by killing him prior to a cutscene is merely a manifestation of the Life After Death glitch.


Halo

Main article: Life After Death § Halo (Arbiter)

By using a Spartan Laser with infinite ammo to kill the Arbiter immediately before the 343 Guilty Spark fight, players can create a "clone" of the Arbiter. Outside the Control Room, after the battle, one Arbiter will be standing around, and the other will already be attacking the awaiting Flood; the latter has the waypoint above his head. Once near the end of the hallway, both Arbiters will stay back.