Phantom riding glitch: Difference between revisions

From Halopedia, the Halo wiki

m (Main Template added.)
No edit summary
Line 1: Line 1:
{{era|H2|H3}}
{{era|H2|H3}}
{{Ratings}}
{{Ratings}}
{{Mergefrom|Riding a Phantom}}
The '''Phantom Riding Glitch''' is a [[glitch]] can be performed in the [[Campaign]]s of both ''[[Halo 2]]'' and ''[[Halo 3]]''. It allows the player to travel within a [[Phantom]]. However, the player will invariably die, either by falling off or when the Phantom flies into a [[Invisible Walls|kill barrier]].
The '''Phantom Riding Glitch''' is a [[glitch]] can be performed in the [[Campaign]]s of both ''[[Halo 2]]'' and ''[[Halo 3]]''. It allows the player to travel within a [[Phantom]]. However, the player will invariably die, either by falling off or when the Phantom flies into a [[Invisible Walls|kill barrier]].


Line 7: Line 6:
{{Main|Halo 2}}
{{Main|Halo 2}}
=== Outskirts ===
=== Outskirts ===
Riding a Phantom is easy in [[Outskirts]]. You should have the [[Halo 2 Skulls#Sputnik|Sputnik Skull]] activated. Simply:
Riding a Phantom is easy in {{Levelname|Outskirts}}. You should have the [[Halo 2 Skulls#Sputnik|Sputnik Skull]] activated. Simply:
#Drive a [[Ghost]] through the level until you get to the beginning of the tunnel.
#Drive a [[Ghost]] through the level until you get to the beginning of the tunnel.
#Kill all enemies and allies,.
#Kill all enemies and allies,.
Line 16: Line 15:


=== Metropolis ===
=== Metropolis ===
You can also do this on [[Metropolis]]. To ride a Phantom on the bridge, do what is shown in this video.
You can also do this on {{Levelname|Metropolis}}. To ride a Phantom on the bridge, do what is shown in this video.
<video name="Phantom_ride" width="200" align="right"></video>
<video name="Phantom_ride" width="200" align="right"></video>


Line 24: Line 23:


==== Quarantine Zone ====
==== Quarantine Zone ====
It is possible to ride the Phantom that follows you in [[Quarantine Zone (Level)|Quarantine Zone]]. To do this, have the Sputnik Skull activated. When you get onto the elevator, go to the back and quickly grenade jump. If you land correctly, you will stay on the Phantom. However, after a while, the Phantom will speed up and you will fall to your death.
It is possible to ride the Phantom that follows you in {{Levelname|Quarantine Zone}}. To do this, have the Sputnik Skull activated. When you get onto the elevator, go to the back and quickly grenade jump. If you land correctly, you will stay on the Phantom. However, after a while, the Phantom will speed up and you will fall to your death.


==''Halo 3''==
==''Halo 3''==
{{Main|Halo 3}}
{{Main|Halo 3}}
In the campaign level [[Crow's Nest (Level)|Crow's Nest]], you can ride on of the Phantoms and it will take you out of the map.
=== Sierra 117 ===
#Jump on to one of the yellow clamps inside the hanger where you save a few [[Marine]]s.
At the chapter ''Quid Pro Quo'' in {{Levelname|Sierra 117}}, you can get onto the roof of the building where [[Sergeant]] [[Johnson]] is being held; there should be a Phantom dropping off [[Covenant]] forces. From that position, kill the [[Grunt]] manning the Plasma Cannon, and jump towards the turret while holding '''RB'''. Now press '''RB''' again and jump backwards. You should now be inside of the Phantom.
#When the [[Phantom]] comes jump on top of it and grab one of the [[Plasma Cannon]]s. This is easier if you place a [[Deployable Cover]] on of the clamps.
 
#Leave the turret while pressing back on the analog stick and jump
=== Crow's Nest ===
#When you hit the invisible wall, you will be pushed towards the middle of the Phantom. When this happens, get back onto the Plasma Cannon.
In {{Levelname|Crow's Nest}}, when you reach the hangar, there will be little metal arches that can be jumped onto. Jump onto the very first one to the left and wait for the Phantom to enter. When it gets nearby, hold '''RB''' and jump towards the side-mounted [[Plasma Cannon]] to grab it. Now press '''RB''' again and jump backwards. You should now be inside of the Phantom.
#The Phantom will take you out of the map without getting you killed by the death barrier.
 
When the Phantom leaves, you will be thrown to the back. Hold forward and you should be able to move. After that, quickly get back on the turret. The Phantom will fly for a little bit 'til it eventually drops. After that, you can flip it with '''RB''' and use it like a catapult.
 
=== The Covenant ===
After deactivating third tower on {{Levelname|The Covenant}}, quickly run along the right side towards the green [[Covenant Separatist]] [[Phantom]], kill the [[Elite]] on the turret, and then grab it with '''RB'''. Stay on the turret. The Phantom will engage [[Active Camo]], and after this point, it will be deleted when you let go of the turret.
 
It is also possible to remain on the Phantom after it engages Active Camo by attempting to walk into the [[Gravity Lift]]. When the camouflage engages, you will glitch into a rider position. You will continue to ride until the Phantom reaches the edge of the map, then you will sink at a constant rate (not fall) until you enter the water and die.


==Trivia==
==Trivia==
*You're also able to take a Phantom ride out of the map [[Tsavo Highway (Level)|Tsavo Highway]].
*You're also able to take a Phantom ride out of the map {{Levelname|Tsavo Highway}}.
*In [[Theater]], in [[Crow's Nest (Level)|Crow's Nest]], you can travel towards the [[Covenant]] ship in the distance. You'll find that the other half of the ship is missing.
*In [[Theater]], in Crow's Nest, you can travel towards the [[Covenant]] ship in the distance. You'll find that the other half of the ship is missing.
*You have the ability to flip the [[Phantom]] once it crashes near the rocks. This is similar to riding the pelican in the ''Halo 2'' level Metropolis. Once it lands, you can flip it by pressing X.
*You have the ability to flip the [[Phantom]] once it crashes near the rocks. This is similar to riding the pelican in the ''Halo 2'' level Metropolis. Once it lands, you can flip it by pressing X.
*This is also possible to do on the level [[The Covenant (Level)|The Covenant]]; see [[Disappearing on The Covenant (Level)]].
*This is also possible to do on the level The Covenant; see [[Disappearing on The Covenant (Level)]].


{{Glitches}}
{{Glitches}}

Revision as of 16:20, May 26, 2010

Template:Ratings The Phantom Riding Glitch is a glitch can be performed in the Campaigns of both Halo 2 and Halo 3. It allows the player to travel within a Phantom. However, the player will invariably die, either by falling off or when the Phantom flies into a kill barrier.

Halo 2

Main article: Halo 2

Outskirts

Riding a Phantom is easy in Template:Levelname. You should have the Sputnik Skull activated. Simply:

  1. Drive a Ghost through the level until you get to the beginning of the tunnel.
  2. Kill all enemies and allies,.
  3. Shoot the Phantom's turrets off with a Rocket Launcher.
  4. It will look at you, and follow you if you move.
  5. Jump onto the top of the tunnel; to do that simply grenade jump up, or jump on top of a Warthog, then jump up.
  6. Jump on top of the Phantom, and it will eventually fly away, taking you with it.

Metropolis

You can also do this on Template:Levelname. To ride a Phantom on the bridge, do what is shown in this video. <video name="Phantom_ride" width="200" align="right"></video>

You can also ride on a Phantom by hijacking a Banshee and doing the same procedure that you would do to get the Scarab Gun.

  1. Do the Banshee glitch.
  2. Jump on top of a Phantom.

Quarantine Zone

It is possible to ride the Phantom that follows you in Template:Levelname. To do this, have the Sputnik Skull activated. When you get onto the elevator, go to the back and quickly grenade jump. If you land correctly, you will stay on the Phantom. However, after a while, the Phantom will speed up and you will fall to your death.

Halo 3

Main article: Halo 3

Sierra 117

At the chapter Quid Pro Quo in Template:Levelname, you can get onto the roof of the building where Sergeant Johnson is being held; there should be a Phantom dropping off Covenant forces. From that position, kill the Grunt manning the Plasma Cannon, and jump towards the turret while holding RB. Now press RB again and jump backwards. You should now be inside of the Phantom.

Crow's Nest

In Template:Levelname, when you reach the hangar, there will be little metal arches that can be jumped onto. Jump onto the very first one to the left and wait for the Phantom to enter. When it gets nearby, hold RB and jump towards the side-mounted Plasma Cannon to grab it. Now press RB again and jump backwards. You should now be inside of the Phantom.

When the Phantom leaves, you will be thrown to the back. Hold forward and you should be able to move. After that, quickly get back on the turret. The Phantom will fly for a little bit 'til it eventually drops. After that, you can flip it with RB and use it like a catapult.

The Covenant

After deactivating third tower on Template:Levelname, quickly run along the right side towards the green Covenant Separatist Phantom, kill the Elite on the turret, and then grab it with RB. Stay on the turret. The Phantom will engage Active Camo, and after this point, it will be deleted when you let go of the turret.

It is also possible to remain on the Phantom after it engages Active Camo by attempting to walk into the Gravity Lift. When the camouflage engages, you will glitch into a rider position. You will continue to ride until the Phantom reaches the edge of the map, then you will sink at a constant rate (not fall) until you enter the water and die.

Trivia

  • You're also able to take a Phantom ride out of the map Template:Levelname.
  • In Theater, in Crow's Nest, you can travel towards the Covenant ship in the distance. You'll find that the other half of the ship is missing.
  • You have the ability to flip the Phantom once it crashes near the rocks. This is similar to riding the pelican in the Halo 2 level Metropolis. Once it lands, you can flip it by pressing X.
  • This is also possible to do on the level The Covenant; see Disappearing on The Covenant (Level).