FSS-1000 Sabre: Difference between revisions

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{{Era|HCW}}
{{Ratings}}
{{Ratings}}
{{New Content}}
 
{{Seealso|Team Saber}}
<center>'''''Sabre''' redirects here. For the SPARTAN-III team, see [[Team Saber]].''</center>
 
{{Ship
{{Ship
|image=[[File:Sabre-class Starfighter.png|300px]]
|image=[[File:Sabre-class Starfighter.png|300px]]
|name='''YSS-1000 Sabre'''
|name='''YSS-1000''' ''"Sabre"''
|manufacturer=
|manufacturer=
|line=
|line=
Line 17: Line 17:
|max speed space=
|max speed space=
|max speed air=
|max speed air=
|engine=*2 main engines and wing-mounted thrusters
|engine=*Two main engines and wing-mounted thrusters
*Detachable multi-stage booster rocket system
*Detachable multi-stage booster rocket system
|slipspace drive=
|slipspace drive=
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|avionics=
|avionics=
|countermeasures=
|countermeasures=
|armament=*2 cannons
|armament=*[[M1024 ASW/AC 30mm ALA Cannon]] (2)
*Medusa missiles
*[[Medusa Missile|Medusa Missiles]] pods
|complement=
|complement=
|crew=*1 Pilot
|crew=*Pilot (1)
*1 System officer
*Radar Intercept Officer (RIO) (1)
|skeleton=
|skeleton=
|passengers=
|passengers=
Line 41: Line 41:
|othersystems=
|othersystems=
|firstuse=
|firstuse=
|firstsight=[[2552]]
|firstsight=2552
|role=[[Starfighter]]
|role=[[Starfighter]]
|era=[[Human-Covenant War]]
|era=[[Human-Covenant War]]
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
}}
}}
The '''YSS-1000''', simply referred to as the '''Sabre''', is a space superiority [[starfighter]] used by the [[United Nations Space Command Defense Force|UNSC Defense Force]] during the [[Human-Covenant War]].<ref name="e3">[[Halo: Reach E3 Campaign Demo|'''Halo: Reach''' ''E3 Campaign Demo'']]</ref><ref name="bnet">[http://www.bungie.net/News/content.aspx?type=topnews&link=2010E3 '''Bungie.net''': ''Halo: Reach E3 2010 Trailer'']</ref> Its first known use was in [[Operation: UPPERCUT]] during the [[Fall of Reach]].


The '''YSS-1000 Sabre''' was a [[starfighter]] used by the [[United Nations Space Command Defense Force|UNSC Defense Force]] during the [[Human-Covenant War]].<ref name="e3">[[Halo: Reach E3 Campaign Demo|'''Halo: Reach''' ''E3 Campaign Demo'']]</ref><ref name="bnet">[http://www.bungie.net/News/content.aspx?type=topnews&link=2010E3 '''Bungie.net''': ''Halo: Reach E3 2010 Trailer'']</ref> Its first known use was in [[Operation: UPPER CUT]] during the [[Fall of Reach]].
==Specifications==
===Design details===
The YSS-1000 is a space-based fighter, which can be launched vertically from a ground-based launch platforms using a system of detachable multi-stage rockets to propel itself out of a planet's gravitational pull and atmosphere.<ref name="e3"/>The Sabres speed is similar to the Seraphs, it also has an afterburner ability which increases speed. The Sabre is capable of performing complex [[wikipedia:Aileron roll|aileron rolls]], [[Wikipedia:Split S|Split S]] maneuvers, and [[Wikipedia:Immelmann turn|Immelmann turns]].


==Description==
===Armaments===
The YSS-1000 is a space-based fighter which can be launched vertically from a ground-based launch platform using a system of detachable multi-stage rockets to propel itself out of a planet's gravitational pull and atmosphere.<ref name="e3"/>
The fighter's armament includes twin autocannons as well as linked missile pods with locking abilities. The Sabre also possesses [[energy shielding|energy shielding technology]].<ref name="e3"/> Its targeting computer can identify enemy contacts from a long distance, as well as show the distance to a target.


The fighter's armament includes twin autocannons as well as missile pods with locking abilities. The Sabre also possesses [[energy shielding|energy shielding technology]].<ref name="e3"/> The Sabre is capable of snap rolls and its targeting computer can identify enemy contacts from a distance, as well as show the distance to a target.<ref name="interview">[http://www.youtube.com/watch?v=WJqw6QvSzXQ '''YouTube''': ''E3 2010 Extended Reach Campaign Mission HD'']</ref>
==Operational history==
The Sabre was the result of the [[Sabre Program]], a top-secret [[United Nations Space Command|UNSC]] project in which [[SPARTAN-B312]] was a pilot at some point.<ref name="bnet"/> By 2552, the YSS-1000 served as the UNSCDF's primary planetary defense fighter.<ref>'''[[Bungie.net]]''', ''Halo: Reach game stats''</ref> [[Reach]] had multiple Sabre fighters stored in launch facilities on the planet's surface. In addition, the orbital platform ''[[Anchor 9]]'' had several Sabres stored in its launch bays.


==History==
During the [[fall of Reach|Covenant invasion of Reach]], SPARTAN-B312 and [[Jorge-052]] of [[Noble Team]] used one of these vehicles during Operation: UPPERCUT, in which multiple Sabres were used by Noble Team and a UNSC strike team to board the [[Covenant corvette]] ''[[Ardent Prayer]]'' in order to use it to deliver a [[Shaw-Fujikawa Translight Engine|makeshift slipspace bomb]] to the [[Covenant supercarrier]], ''[[Long Night of Solace]]''. Before assaulting the Corvette, the Sabres were used to defend ''Anchor 9'' against Covenant [[Type-27 XMF|Type-27 ''"Banshee"'']] fliers, [[Type-31 XMF|Type-31 ''"Seraph"'']] starfighters and [[Phantom Gunboat]]s.<ref name="lnos">'''Halo: Reach''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref> Noble Six and the other pilots were eventually able to land on the corvette after disabling its engines and destroying its fighter escorts in order to use it and the slipspace drive to destroy the supercarrier.<ref name="lnos"/> The mission succeeded, but the Sabres were destroyed, as the strike team was unable to return to them due to damage to the corvette and was thus forced to abandon them.<ref name="lnos"/>
The Sabre was the result of the "Sabre program", a top-secret [[United Nations Space Command|UNSC]] project in which [[SPARTAN-B312]] was involved at some point.<ref name="bnet"/> [[Reach]] had multiple Sabre fighters stored in launch facilities on the planet's surface which would be used to reinforce the [[UNSC Navy]], should they require assistance in [[battle]]. In addition, the orbital platform ''[[Anchor 9]]'' had Sabres stored in its launch bays. SPARTAN-B312 and [[Jorge-052]] of [[Noble Team]] used one of these vehicles to assist the [[Epsilon Eridani Defense Fleet]] in Operation: UPPER CUT during the [[Fall of Reach]], in which multiple Sabres were deployed to defend ''Anchor 9''.<ref name="e3"/><ref name="bnet"/>


==Gameplay==
==Gameplay==
The Sabre is playable in the space combat segment of the ''[[Halo: Reach]]'' [[campaign]] mission [[Long Night of Solace]].
The Sabre is only playable in the space combat segment of the [[Long Night of Solace (Level)|Long Night of Solace]] campaign level.


Like other vehicles in the ''Halo'' games, the Sabre is piloted from third-person view. The [[Heads Up Display]], located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved on them. The HUD is slightly different depending on the weapon used at the time.
Like other vehicles in the ''Halo'' games, the Sabre is piloted from third-person view. The [[Heads Up Display]], located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved on them. The HUD is slightly different depending on the weapon used at the time.


Roll and direction change is controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 '''GameTrailers''': ''E3 2010: Campaign Walkthrough HD'']</ref> The Sabre also has a boost function, which uses its wing-mounted thruster engines. This fills up the thruster heat bar which needs to cool down after continuous usage. A variety of maneuvers such as [[Wikipedia:Aileron Roll|Aileron rolls]] (often mislabeled as 'Barrel Rolls') and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger '''1up''': ''E3 2010: Halo Reach Stage Video Demo'']</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The machine gun has an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 '''GameSpot''': ''Halo: Reach E3 2010 Stage Demo: Halo: Reach'']</ref>
Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 '''GameTrailers''': ''E3 2010: Campaign Walkthrough HD'']</ref> However, if the player holds down the Right Bumper button, a few changes are made. The auto-level functionality is disabled and now left and right on the left thumbstick gives full control over roll.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019331 '''HBO Forums''': ''Sabre 'expert controls'']</ref> This was a function that was initially always enabled and cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, official guide or even within the game itself.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019338 '''HBO Forums''': ''JonnyOThan of Bungie'']</ref> The Sabre also has a boost function, which uses its wing-mounted thruster engines. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as [[Wikipedia:Aileron Roll|Aileron rolls]] (often mislabeled as 'Barrel Rolls') and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger '''1up''': ''E3 2010: Halo Reach Stage Video Demo'']</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The Autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 '''GameSpot''': ''Halo: Reach E3 2010 Stage Demo: Halo: Reach'']</ref>


==Trivia==
==Trivia==
*Like the UNSC's [[C709 Longsword-class Interceptor|''Longsword''-class Interceptor]] and [[Shortsword-class Bomber|''Shortsword''-class Bomber]], the Sabre is named after [[Wikipedia:Sabre|a type of sword]].
*Like the UNSC's [[GA-TL1 Longsword-class Interceptor|''Longsword''-class Interceptor]] and [[Shortsword-class Bomber|''Shortsword''-class Bomber]], the Sabre is named after [[Wikipedia:Sabre|a type of sword]].
*Although Bungie experimented on implementing the Sabre into [[multiplayer]], it will only appear in the campaign due to balance issues.<ref name="gamespot"/>
*Although Bungie experimented on implementing the Sabre into [[multiplayer]], it only appears in the campaign due to balance issues.<ref name="gamespot"/>
*The Sabre launch sequence in ''Halo: Reach'' is an homage to [[wikipedia:NASA|NASA's]] [[wikipedia:Space Shuttle program|Space Shuttle program]] in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during shuttle launches, and the on-board cameras are used on the shuttle to examine foam loss on the external tank. The design of the Sabre's own tank is somewhat based on the external tank used on the shuttle.
*The Sabre launch sequence in ''Halo: Reach'' appears to have been inspired by [[wikipedia:NASA|NASA's]] [[wikipedia:Space Shuttle program|Space Shuttle program]], in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color.
*At the E3 interview, it is stated that the Sabre was the UNSC counterpart to the [[Seraph]].
*Crucial aspects of [[wikipedia:orbital mechanics|astrodynamics]] are overlooked in the gameplay of the level the Sabre appears in, [[Long Night of Solace (level)|Long Night of Solace]]. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely as friction is not present.
*The Sabre has a [[seven]]-stage initiation sequence.<ref>'''[[Halo: Reach Official Strategy Guide]]''', page 437</ref>


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape" captionalign="left">
<gallery widths="160" captionalign="left">
File:Saber Cockpit.png|The Sabre's cockpit.
File:Saber Cockpit.png|The Sabre's cockpit.
File:Halo- Reach - Saber Engines.jpg|A rear view of the Sabre.
File:Halo- Reach - Saber Engines.jpg|A rear view of the Sabre.
File:Halo- Reach - Saber Launch.jpg|Inside a launch facility
File:Halo- Reach - Saber Launch.jpg|Inside a launch facility
File:sabre launch.png|Sabre lifting off.
File:Halo- Reach - Saber Launching.jpg|Sabre fighters being launched.
File:Halo- Reach - Saber Launching.jpg|Sabre fighters being launched.
File:Halo- Reach - Noble Six Sabre.jpg|A front view of the Sabre's cockpit, with SPARTAN-B312 piloting, and Jorge-052 co-piloting.
File:Sabre Rocket Disengage.png|A Sabre after separating its first stage components and fuel tanks.
File:Sabre Rocket Disengage.png|A Sabre after separating its first stage components and fuel tanks.
File:Saber Assault.png|A Sabre and a [[UNSC Frigate|UNSC frigate]] engage a [[Covenant corvette]].
File:Halo- Reach - Saber Shields.jpg|A Sabre's energy shields taking fire in combat.
File:Reach E310 Campaign09.jpg|The [[Heads Up Display|in-game HUD]] of the Sabre.
File:Reach E310 Campaign09.jpg|The [[Heads Up Display|in-game HUD]] of the Sabre.
File:Reach E310 Campaign10.jpg|Sabres in a battle above Reach next to ''[[Anchor 9]]''.
File:Reach E310 Campaign10.jpg|Sabres in a battle above Reach next to ''[[Anchor 9]]''.
File:Halo- Reach - Noble Six Sabre.jpg|A front view of the Sabre's cockpit, with SPARTAN-B312 piloting, and Jorge-052 co-piloting.
Sabre blasting through covenant.png|Sabre blasting through a Covenant seraph.
File:Reach-UNSC Savannah.png|Sabre fighters escorting the {{UNSCShip|Savannah}}.
File:Reach-UNSC Savannah.png|Sabre fighters escorting the {{UNSCShip|Savannah}}.
File:sabre launch.png|Sabre lifting off.
File:Halo- Reach - Saber Shields.jpg|A Sabre's energy shields taking fire in combat.
File:Reach LnoS Sabre.jpg|A Sabre defending ''Anchor 9''.
File:HaloReach - Space Battle.jpg|A Sabre and the {{UNSCShip|Savannah}} assaulting a Covenant corvette.
File:Halo reach spacebattle.jpg|A Sabre and the {{UNSCShip|Savannah}} assaulting a Covenant corvette.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo: Reach]]''
*''[[Halo: Reach]]'' {{1st}}


==Sources==
==Sources==
<references/>
<references/>


==Related Pages==
==See also==
*[[C709 Longsword-class Interceptor|C709 ''Longsword''-class Interceptor]]
*[[GA-TL1 Longsword-class Interceptor|GA-TL1 ''Longsword''-class Interceptor]]
*[[Seraph-class Starfighter|''Seraph''-class Starfighter]]
*[[Type-31 XMF|''Seraph''-class Starfighter]]


{{UNSC Ships}}
{{UNSC Ships}}


[[it:Caccia Spaziale Sabre]]
[[it:Caccia Spaziale Sabre]]
[[Category:Halo: Reach Vehicles]]
[[Category:UNSC Vehicles]]
[[Category:Drivable Vehicles]]

Revision as of 19:00, October 19, 2010

Template:Ratings

Sabre redirects here. For the SPARTAN-III team, see Team Saber.

Template:Ship The YSS-1000, simply referred to as the Sabre, is a space superiority starfighter used by the UNSC Defense Force during the Human-Covenant War.[1][2] Its first known use was in Operation: UPPERCUT during the Fall of Reach.

Specifications

Design details

The YSS-1000 is a space-based fighter, which can be launched vertically from a ground-based launch platforms using a system of detachable multi-stage rockets to propel itself out of a planet's gravitational pull and atmosphere.[1]The Sabres speed is similar to the Seraphs, it also has an afterburner ability which increases speed. The Sabre is capable of performing complex aileron rolls, Split S maneuvers, and Immelmann turns.

Armaments

The fighter's armament includes twin autocannons as well as linked missile pods with locking abilities. The Sabre also possesses energy shielding technology.[1] Its targeting computer can identify enemy contacts from a long distance, as well as show the distance to a target.

Operational history

The Sabre was the result of the Sabre Program, a top-secret UNSC project in which SPARTAN-B312 was a pilot at some point.[2] By 2552, the YSS-1000 served as the UNSCDF's primary planetary defense fighter.[3] Reach had multiple Sabre fighters stored in launch facilities on the planet's surface. In addition, the orbital platform Anchor 9 had several Sabres stored in its launch bays.

During the Covenant invasion of Reach, SPARTAN-B312 and Jorge-052 of Noble Team used one of these vehicles during Operation: UPPERCUT, in which multiple Sabres were used by Noble Team and a UNSC strike team to board the Covenant corvette Ardent Prayer in order to use it to deliver a makeshift slipspace bomb to the Covenant supercarrier, Long Night of Solace. Before assaulting the Corvette, the Sabres were used to defend Anchor 9 against Covenant Type-27 "Banshee" fliers, Type-31 "Seraph" starfighters and Phantom Gunboats.[4] Noble Six and the other pilots were eventually able to land on the corvette after disabling its engines and destroying its fighter escorts in order to use it and the slipspace drive to destroy the supercarrier.[4] The mission succeeded, but the Sabres were destroyed, as the strike team was unable to return to them due to damage to the corvette and was thus forced to abandon them.[4]

Gameplay

The Sabre is only playable in the space combat segment of the Long Night of Solace campaign level.

Like other vehicles in the Halo games, the Sabre is piloted from third-person view. The Heads Up Display, located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved on them. The HUD is slightly different depending on the weapon used at the time.

Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.[5] However, if the player holds down the Right Bumper button, a few changes are made. The auto-level functionality is disabled and now left and right on the left thumbstick gives full control over roll.[6] This was a function that was initially always enabled and cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, official guide or even within the game itself.[7] The Sabre also has a boost function, which uses its wing-mounted thruster engines. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as Aileron rolls (often mislabeled as 'Barrel Rolls') and Immelmann turns can be performed by using the left bumper.[8] The weapon in use can be switched between the machine guns and missiles with the Y button. The Autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.[9]

Trivia

  • Like the UNSC's Longsword-class Interceptor and Shortsword-class Bomber, the Sabre is named after a type of sword.
  • Although Bungie experimented on implementing the Sabre into multiplayer, it only appears in the campaign due to balance issues.[9]
  • The Sabre launch sequence in Halo: Reach appears to have been inspired by NASA's Space Shuttle program, in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color.
  • Crucial aspects of astrodynamics are overlooked in the gameplay of the level the Sabre appears in, Long Night of Solace. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely as friction is not present.
  • The Sabre has a seven-stage initiation sequence.[10]

Gallery

List of appearances

Sources

See also

Template:UNSC Ships