Crater (Level): Difference between revisions

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==Layout==
==Layout==
Crater is a relatively small map, with elevated outer edges surrounding a center area placed considerably lower than the rest, creating a crater shape. In this map, [[Covenant]] spawn from [[Type-52 Troop Carrier|Phantoms]] which drop enemies at the side of the map adjacent to the player spawn point, as well as so called "Monster closets", which enemies spawn through placed on the left and right sides of the map. (from the spawning player's perspective).  
Crater is a relatively small map, with elevated outer edges surrounding a center area placed considerably lower than the rest, creating a crater shape. In this map, [[Covenant]] spawn from [[Type-52 Troop Carrier|Phantoms]] which drop enemies at the side of the map adjacent to the player spawn point, as well as so called "Monster closets", which enemies spawn through placed on the left and right sides of the map. (from the spawning player's perspective).


The player's spawning area consists of two connected parallel tunnels which lead out to a small elevated area. Enemy access to this location is provided by two staircases on the left and right sides of the player area, which also contains a turret in the center. The machine gun turret has a broad field of fire, and is capable of shooting at almost any point on the map, but the location is greatly exposed.
The player's spawning area consists of two connected parallel tunnels which lead out to a small elevated area. Enemy access to this location is provided by two staircases on the left and right sides of the player area, which also contains a turret in the center. The machine gun turret has a broad field of fire, and is capable of shooting at almost any point on the map, but the location is greatly exposed.
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*Either keep the turret mounted or conserve ammo for Chieftains, Hunters, or Engineers.
*Either keep the turret mounted or conserve ammo for Chieftains, Hunters, or Engineers.
*Be careful using the turret during rounds with [[Halo 3 Skulls|Catch]] enabled:
*Be careful using the turret during rounds with [[Halo 3 Skulls|Catch]] enabled:
**Grunts and Brutes can easily stick the turret and kill the gunner from the pit below.
** You can stay alive for a very long time by hiding in the spawn room and only running out for quick kills.
**The turret falls off its mount as if you had picked it up (thus making it have limited ammo) if a grenade, a Gravity Hammer, a Fuel Rod gun, or any weapon with splash damage is used near it.
*There are three potential landing sites for Phantoms, the Pit, ahead of the spawning zone, and to the left of the spawning zone. Grunts can easily be picked off in earlier rounds when dropping from the ledges above for massive streaks early in the game.
*There are three potential landing sites for Phantoms, the Pit, ahead of the spawning zone, and to the left of the spawning zone. Grunts can easily be picked off in earlier rounds when dropping from the ledges above for massive streaks early in the game.
*There are two ammo spawns for the Sniper Rifle.
*There are two ammo spawns for the Sniper Rifle.
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