Loadout: Difference between revisions
From Halopedia, the Halo wiki
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:Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum) | :Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum) | ||
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;'''Marksman''' | ;'''Marksman''' | ||
:Armor Ability: Sprint | :Armor Ability: Sprint | ||
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:Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum) | :Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum) | ||
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;'''Operator''' | ;'''Operator''' | ||
:Armor Ability: [[Armor Lock]] | :Armor Ability: [[Armor Lock]] | ||
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:Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum) | :Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum) | ||
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;'''Stalker''' | ;'''Stalker''' | ||
:Armor Ability: [[Active Camouflage]] | :Armor Ability: [[Active Camouflage]] |
Revision as of 11:38, June 24, 2010
Template:Ratings Template:New Content
Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring in Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
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Sangheili
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