Loadout: Difference between revisions
From Halopedia, the Halo wiki
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m (→Sangheili) |
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=== Sangheili === | === Sangheili === | ||
;'''[[Sangheili Ranger|Ranger]]''' | ;'''[[Sangheili Ranger|Ranger]]''' | ||
:Armor Ability: Jetpack | :Armor Ability: [[Jetpack]] | ||
:Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | :Main Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | ||
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;'''Warrior''' | ;'''Warrior''' | ||
:Armor Ability: Evade | :Armor Ability: [[Evade]] | ||
:Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | :Main Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | ||
:Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | :Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | ||
<br> | <br /> | ||
;'''Gladiator''' | ;'''Gladiator''' | ||
:Armor Ability: Evade | :Armor Ability: [[Evade]] | ||
:Grenade Number/Type: 1 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 1 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | :Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | ||
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;'''Honor Gladiator''' | ;'''Honor Gladiator''' | ||
:Armor Ability: Evade | :Armor Ability: [[Evade]] | ||
:Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | :Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | ||
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;'''Champion Gladiator''' | ;'''Champion Gladiator''' | ||
:Armor Ability: Evade | :Armor Ability: [[Evade]] | ||
:Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | :Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | ||
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<br> | <br /> | ||
;'''Zealot''' | ;'''Zealot''' | ||
:Armor Ability: Evade | :Armor Ability: [[Evade]] | ||
:Grenade Number/Type: 1 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 1 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | :Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | ||
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;'''Royal Zealot''' | ;'''Royal Zealot''' | ||
:Armor Ability: Evade | :Armor Ability: [[Evade]] | ||
:Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | :Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | ||
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;'''Chamion Zealot''' | ;'''Chamion Zealot''' | ||
:Armor Ability: Evade | :Armor Ability: [[Evade]] | ||
:Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | :Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | ||
:Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | :Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | ||
<br> | <br /> | ||
;'''Assassin''' | ;'''Assassin''' | ||
:Armor Ability: Active Camouflage | :Armor Ability: [[Active Camouflage]] | ||
:Grenade Number/Type: 1 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 1 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-33 Guided Munitions Launcher]] (Needler) | :Main Weapon: [[Type-33 Guided Munitions Launcher]] (Needler) | ||
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;'''Dark Assassin''' | ;'''Dark Assassin''' | ||
:Armor Ability: Active Camouflage | :Armor Ability: [[Active Camouflage]] | ||
:Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-33 Guided Munitions Launcher]] (Needler) | :Main Weapon: [[Type-33 Guided Munitions Launcher]] (Needler) | ||
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;'''Champion Assassin''' | ;'''Champion Assassin''' | ||
:Armor Ability: Active Camouflage | :Armor Ability: [[Active Camouflage]] | ||
:Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-33 Guided Munitions Launcher]] (Needler) | :Main Weapon: [[Type-33 Guided Munitions Launcher]] (Needler) |
Revision as of 11:29, June 24, 2010
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Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring in Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
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Sangheili
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