Loadout: Difference between revisions

From Halopedia, the Halo wiki

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=== Sangheili ===
=== Sangheili ===
<br />


'''[[Sangheili Ranger|Ranger]]'''
'''[[Sangheili Ranger|Ranger]]'''
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Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol)
Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol)
<br />


'''Royal Zealot'''
'''Royal Zealot'''
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Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater)
Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater)
<br />


'''Gladiator'''
'''Gladiator'''
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Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade)
Grenade Number/Type: 2 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade)


Main Weapon: [[Type-1 Energy Weapon/Sword]] (Sword)
Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword)


Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater)
Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater)
<br />


'''Champion Assassin'''
'''Champion Assassin'''
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Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater)
Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater)
<br />


'''Warrior'''
'''Warrior'''
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Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol)
Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol)
<br />


'''Zealot'''
'''Zealot'''
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Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol)
Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol)
<br />


'''Assassin''' (only available in '''Invasion''', not '''Invasion Slayer''')
'''Assassin''' (only available in '''Invasion''', not '''Invasion Slayer''')
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Secondary Weapon: None
Secondary Weapon: None
<br />


'''Dark Assassin'''
'''Dark Assassin'''

Revision as of 03:17, May 15, 2010

Template:Ratings Template:New Content

The Loadout selection for Spartans.

Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.

Overview

When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring in Matchmaking. They can, however, create custom loadouts for Custom Games.Template:Fact Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]

Known Loadouts

SPARTAN



Air Assault

Armor Ability: Jetpack

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)



Expert Marksman

Armor Ability: Sprint

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M392 Designated Marksman Rifle (DMR)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)



Operator

Armor Ability: Armor Lock

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M90 Close Assault Weapon System (Shotgun)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)



Grenadier

Armor Ability: Sprint

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher)

Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)



Scout

Armor Ability: Sprint

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)



Airborne

Armor Ability: Jetpack

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)



Recon Marksman

Armor Ability: Sprint

Grenade Number/Type: 2 M9 High Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M392 Designated Marksman Rifle (DMR)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)



Marksman (Only Available In Invasion, Not Invasion Slayer)

Armor Ability: Sprint

Grenade Number/Type: 1 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M392 Designated Marksman Rifle (DMR)

Secondary Weapon: None



Guard

Armor Ability: Armor Lock

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)



Sangheili



Ranger

Armor Ability: Jetpack

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)



Royal Zealot

Armor Ability: Evade

Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-31 Rifle (Needle Rifle)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)



Gladiator

Armor Ability: Evade

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)



Champion Assassin

Armor Ability: Active Camouflage

Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-33 Guided Munitions Launcher (Needler)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)



Warrior

Armor Ability: Evade

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)



Zealot

Armor Ability: Evade

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-31 Rifle (Needle Rifle)

Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)



Assassin (only available in Invasion, not Invasion Slayer)

Armor Ability: Active Camouflage

Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-33 Guided Munitions Launcher (Needler)

Secondary Weapon: None



Dark Assassin

Armor Ability: Active Camouflage

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-33 Guided Munitions Launcher (Needler)

Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)

Sources